ACE3/addons/medical/functions/fnc_handleDrowningDamage.sqf

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/*
* Author: Glowbal
* Handle drowning damage to unit
*
* Arguments:
* 0: Unit for which the hitpoint damage will be sorted out <OBJECT>
* 1: new damage <NUMBER>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_newDamage"];
// At the moment we will just not do anything
// We reserve this until a later stage
// A unit will automatically die once oxygen has ran out anyway