ACE3/addons/interact_menu/functions/fnc_removeActionFromClass.sqf
Nicolás Badano 84bf44e026 Refactoring of interact_menu:
- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00

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/*
* Author: CAA-Picard
* Removes an action from a class
*
* Argument:
* 0: TypeOf of the class <STRING>
* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
* 2: Full path of the new action <ARRAY>
*
* Return value:
* None
*
* Example:
* [typeOf cursorTarget, 0,["ACE_TapShoulderRight","VulcanPinch"]] call ace_interact_menu_fnc_removeActionFromClass;
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_3_PVT(_this,_objectType,_typeNum,_fullPath);
private ["_res","_varName","_actionTrees"];
_res = _fullPath call FUNC(splitPath);
EXPLODE_2_PVT(_res,_parentPath,_actionName);
_varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType];
_actionTrees = missionNamespace getVariable [_varName, []];
_parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
if (isNil {_parentNode}) exitWith {};
// Iterate through children of the father
{
if (((_x select 0) select 0) == _actionName) exitWith {
(_parentNode select 1) deleteAt _forEachIndex;
};
} forEach (_parentNode select 1);
_parentLevel deleteAt _actionIndex;