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https://github.com/acemod/ACE3.git
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84bf44e026
- Reordering of action members - Removed full path from actions, so they can be mounted under different paths if needed - Added api for creating actions - Api for adding actions for objects or classes
40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
/*
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* Author: CAA-Picard
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* Removes an action from a class
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*
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* Argument:
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* 0: TypeOf of the class <STRING>
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* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
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* 2: Full path of the new action <ARRAY>
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*
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* Return value:
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* None
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*
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* Example:
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* [typeOf cursorTarget, 0,["ACE_TapShoulderRight","VulcanPinch"]] call ace_interact_menu_fnc_removeActionFromClass;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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EXPLODE_3_PVT(_this,_objectType,_typeNum,_fullPath);
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private ["_res","_varName","_actionTrees"];
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_res = _fullPath call FUNC(splitPath);
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EXPLODE_2_PVT(_res,_parentPath,_actionName);
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_varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType];
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_actionTrees = missionNamespace getVariable [_varName, []];
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_parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
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if (isNil {_parentNode}) exitWith {};
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// Iterate through children of the father
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{
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if (((_x select 0) select 0) == _actionName) exitWith {
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(_parentNode select 1) deleteAt _forEachIndex;
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};
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} forEach (_parentNode select 1);
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_parentLevel deleteAt _actionIndex;
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