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* Move ACE Weather rain simulation to server and remove sync (synced correctly by vanilla from server) * Remove lightnings sync (synced correctly by vanilla, ACE3 doesn't have own lightnings probability) * Cleanup rain and lightning settings, strings, comments * Set wind only on server (correctly synced in vanilla, gusts and waves still need manual sync) |
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.. | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventhandlers.hpp | ||
CfgVehicles.hpp | ||
CfgWorlds.hpp | ||
config.cpp | ||
init3DEN.sqf | ||
README.md | ||
RscTitles.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_postServerInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_weather
This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.
Maintainers
The people responsible for merging changes to this component or answering potential questions.