ACE3/addons/medical_menu/functions/fnc_updateUIInfo.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

153 lines
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#include "script_component.hpp"
/*
* Author: Glowbal
* Update all UI information in the medical menu
*
* Arguments:
* 0: target <OBJECT>
* 1: display <DISPLAY>
*
* Return Value:
* None
*
* Example:
* [some_player, some_display] call ace_medical_menu_fnc_updateUIInfo
*
* Public: No
*/
params ["_target", "_display"];
if (isNil "_display" || {isNull _display}) exitWith {ERROR("No display");};
private _selectionN = GVAR(selectedBodyPart);
if (_selectionN < 0 || {_selectionN > 5}) exitWith {};
private _genericMessages = [];
private _partText = [ELSTRING(medical,Head), ELSTRING(medical,Torso), ELSTRING(medical,LeftArm) ,ELSTRING(medical,RightArm) ,ELSTRING(medical,LeftLeg), ELSTRING(medical,RightLeg)] select _selectionN;
_genericMessages pushBack [localize _partText, [1, 1, 1, 1]];
if (_target getVariable [QEGVAR(medical,isBleeding), false]) then {
_genericMessages pushBack [localize ELSTRING(medical,Status_Bleeding), [1, 0.1, 0.1, 1]];
};
if (_target getVariable [QEGVAR(medical,hasLostBlood), 0] > 1) then {
_genericMessages pushBack [localize ELSTRING(medical,Status_Lost_Blood), [1, 0.1, 0.1, 1]];
};
if (((_target getVariable [QEGVAR(medical,tourniquets), [0, 0, 0, 0, 0, 0]]) select _selectionN) > 0) then {
_genericMessages pushBack [localize ELSTRING(medical,Status_Tourniquet_Applied), [0.77, 0.51, 0.08, 1]];
};
if (_target getVariable [QEGVAR(medical,hasPain), false]) then {
_genericMessages pushBack [localize ELSTRING(medical,Status_Pain), [1, 1, 1, 1]];
};
private _totalIvVolume = 0;
private _bloodBags = _target getVariable [QEGVAR(medical,ivBags), []];
{
_x params ["_bagVolumeRemaining"];
_totalIvVolume = _totalIvVolume + _bagVolumeRemaining;
} foreach _bloodBags;
if (_totalIvVolume >= 1) then {
_genericMessages pushBack [format [localize ELSTRING(medical,receivingIvVolume), floor _totalIvVolume], [1, 1, 1, 1]];
};
private _damaged = [false, false, false, false, false, false];
private _selectionBloodLoss = [0, 0, 0, 0, 0, 0];
private _allInjuryTexts = [];
if ((EGVAR(medical,level) >= 2) && {([_target] call EFUNC(medical,hasMedicalEnabled))}) then {
private _openWounds = _target getVariable [QEGVAR(medical,openWounds), []];
{
private _amountOf = _x select 3;
// Find how much this bodypart is bleeding
if (_amountOf > 0) then {
_damaged set [_x select 2, true];
_selectionBloodLoss set [_x select 2, (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
if (_selectionN == (_x select 2)) then {
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
if (_amountOf >= 1) then {
// TODO localization
_allInjuryTexts pushBack [format["%2x %1", (EGVAR(medical,AllWoundInjuryTypes) select (_x select 1)) select 6, ceil _amountOf], [1,1,1,1]];
} else {
// TODO localization
_allInjuryTexts pushBack [format["Partial %1", (EGVAR(medical,AllWoundInjuryTypes) select (_x select 1)) select 6], [1,1,1,1]];
};
};
};
} forEach _openWounds;
private _bandagedwounds = _target getVariable [QEGVAR(medical,bandagedWounds), []];
{
private _amountOf = _x select 3;
// Find how much this bodypart is bleeding
if !(_damaged select (_x select 2)) then {
_selectionBloodLoss set [_x select 2, (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
};
if (_selectionN == (_x select 2)) then {
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
if (_amountOf > 0) then {
if (_amountOf >= 1) then {
// TODO localization
_allInjuryTexts pushBack [format ["[B] %2x %1", (EGVAR(medical,AllWoundInjuryTypes) select (_x select 1)) select 6, ceil _amountOf], [0.88,0.7,0.65,1]];
} else {
// TODO localization
_allInjuryTexts pushBack [format ["[B] Partial %1", (EGVAR(medical,AllWoundInjuryTypes) select (_x select 1)) select 6], [0.88,0.7,0.65,1]];
};
};
};
} forEach _bandagedwounds;
} else {
// Add all bleeding from wounds on selection
private _openWounds = _target getVariable [QEGVAR(medical,openWounds), []];
{
private _amountOf = _x select 3;
// Find how much this bodypart is bleeding
if (_amountOf > 0) then {
_damaged set [_x select 2, true];
_selectionBloodLoss set [_x select 2, (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
};
} forEach _openWounds;
private _bandagedwounds = _target getVariable [QEGVAR(medical,bandagedWounds), []];
{
private _amountOf = _x select 3;
// Find how much this bodypart is bleeding
if !(_damaged select (_x select 2)) then {
_selectionBloodLoss set [_x select 2, (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
};
} forEach _bandagedwounds;
private _bloodLossOnSelection = _selectionBloodLoss select _selectionN;
if (_bloodLossOnSelection > 0) then {
private _severity = switch (true) do {
case (_bloodLossOnSelection > 0.5): {localize ELSTRING(medical,HeavilyWounded)};
case (_bloodLossOnSelection > 0.1): {localize ELSTRING(medical,LightlyWounded)};
default {localize ELSTRING(medical,VeryLightlyWounded)};
};
private _part = localize ([
ELSTRING(medical,Head),
ELSTRING(medical,Torso),
ELSTRING(medical,LeftArm),
ELSTRING(medical,RightArm),
ELSTRING(medical,LeftLeg),
ELSTRING(medical,RightLeg)
] select _selectionN);
_allInjuryTexts pushBack [format ["%1 %2", _severity, toLower _part], [1,1,1,1]];
};
};
[_selectionBloodLoss, _damaged, _display] call FUNC(updateBodyImage);
[_display, _genericMessages, _allInjuryTexts] call FUNC(updateInformationLists);
[_display, _target getVariable [QEGVAR(medical,logFile_activity_view), []]] call FUNC(updateActivityLog);
[_display, _target getVariable [QEGVAR(medical,logFile_quick_view), []]] call FUNC(updateQuickViewLog);
private _triageStatus = [_target] call EFUNC(medical,getTriageStatus);
(_display displayCtrl 2000) ctrlSetText (_triageStatus select 0);
(_display displayCtrl 2000) ctrlSetBackgroundColor (_triageStatus select 2);