ACE3/addons/interaction
Nicolás Badano 85a77150c9 - Add cursored self interaction menu (for using inside vehicles)
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
..
functions Tap on either shoulder. "Tap" animation 2015-02-19 19:45:46 -03:00
rsc AGM_Interaction pre CBA 2015-01-11 16:32:51 -03:00
UI AGM_Interaction pre CBA 2015-01-11 16:32:51 -03:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
CfgEventHandlers.hpp big code clean up 2015-01-12 21:14:27 -08:00
CfgVehicles.hpp - Add cursored self interaction menu (for using inside vehicles) 2015-02-28 17:48:46 -03:00
config.cpp Merge pull request #129 from KoffeinFlummi/agmCaptivesPort 2015-02-11 18:09:33 -03:00
Menu_Config.hpp explosives: Fix #32 2015-01-15 16:13:12 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp interaction: add script_component, initial CBAfication of config. 2015-01-11 16:50:29 -03:00
stringtable.xml Tap on either shoulder. "Tap" animation 2015-02-19 19:45:46 -03:00
XEH_clientInit.sqf basic self actions 2015-02-18 18:58:06 -03:00
XEH_preInit.sqf Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00

ace_interaction

Provides interaction options between units.

Maintainers

The people responsible for merging changes to this component or answering potential questions.