ACE3/addons/respawn
Ivan Navarro Cabello 047a2ee736 added spansih translate
added spansih translate for (advanced_ballistics, ballistics, captives,
common, explosives, frag, hearing, interaction, map, medical, microdagr,
missileguidance, missionmodules, mk6mortar, nametags, optionsmenu,
respawn, switchunits, vehiclelock, weather, winddeflection).

I used the Pull request of #1251 for complete my commit, because #1251
is outdated now.
2015-05-27 15:27:04 +02:00
..
functions manual merge 2015-04-26 21:26:57 +02:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added missing $PBOPREFIX$ for respawn 2015-05-11 15:17:44 -07:00
ACE_Settings.hpp Second batch of settings files 2015-05-14 20:59:25 +02:00
CfgAddons.hpp 4 spaces 2015-01-13 15:38:17 +01:00
CfgEventHandlers.hpp sync rallypoint marker on jip 2015-04-15 20:50:03 +02:00
CfgVehicleClasses.hpp Stringtable modules 2015-05-12 18:25:40 +02:00
CfgVehicles.hpp Remove tabs and repair errors @Glowbal found 2015-05-12 18:27:27 +02:00
config.cpp Second batch of settings files 2015-05-14 20:59:25 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp postCBA 2015-01-12 10:20:50 +01:00
stringtable.xml added spansih translate 2015-05-27 15:27:04 +02:00
XEH_postInit.sqf rally point moved eh, markers at rallypoint positions 2015-04-15 19:18:42 +02:00
XEH_preInit.sqf rally point moved eh, markers at rallypoint positions 2015-04-15 19:18:42 +02:00

ace_respawn

Various module options to help mission makers to quickly set up various respawn configurations.

Maintainers

The people responsible for merging changes to this component or answering potential questions.