ACE3/addons/dragging
Glowbal 6bfd3e5c74 Merge pull request #481 from acemod/FixUnconciousAnimWhileCarrying
Fixed breaking of unconscious animation on drop object.
2015-04-12 09:48:27 +02:00
..
functions fixed #457 2015-04-11 20:32:07 +02:00
$PBOPREFIX$ add PBO to drag objects 2015-03-14 12:05:43 +01:00
CfgEventHandlers.hpp Remove Duplicate Mortar Code (inherit from statics) 2015-04-03 19:07:13 -05:00
CfgVehicles.hpp tweaks, carry static weapons 2015-03-18 13:36:22 +01:00
config.cpp sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
script_component.hpp tweak carry stance req., timeout certain PFH, exit PFH, debug 2015-03-25 20:18:23 +01:00
stringtable.xml Merge branch 'patch-2' of https://github.com/licht-im-Norden87/ACE3 into german-merge 2015-04-12 06:22:17 +02:00
XEH_clientInit.sqf detach when entering a vehicle, don't mess up animation insidea vehicle 2015-03-25 21:51:50 +01:00
XEH_preInit.sqf start carrying phase 2015-03-24 21:37:27 +01:00
XEH_serverInit.sqf handle dc is the same fnc as handle killed 2015-03-18 16:02:01 +01:00