ACE3/addons/trenches/functions/fnc_placeCancel.sqf
Dystopian 36b61fdb6e Block adv. throwing when player is busy (#5534)
* Add throw blocking status effect

* Add concertina_wire and tripod support

* Add launcher in hands support

* Disable effect sending more than once

* Fix EFUNC using, add trace

* Disable vanilla throw blocking

* Improve status handling

* Fix rearm status key
2017-12-07 11:26:21 -06:00

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/*
* Author: Garth 'L-H' de Wet, Ruthberg, edited by commy2 for better MP and eventual AI support
* Cancels trench dig
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Key <NUMBER>
*
* Return Value:
* None
*
* Example:
* [ACE_player] call ace_sandbag_fnc_placeCancel
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_key"];
if (_key != 1 || {GVAR(digPFH) == -1}) exitWith {};
// enable running again
[_unit, "forceWalk", "ACE_Trenches", false] call EFUNC(common,statusEffect_set);
[_unit, "blockThrow", "ACE_Trenches", false] call EFUNC(common,statusEffect_set);
// delete placement dummy
deleteVehicle GVAR(trench);
// remove digment pfh
[GVAR(digPFH)] call CBA_fnc_removePerFrameHandler;
GVAR(digPFH) = -1;
// remove mouse button actions
call EFUNC(interaction,hideMouseHint);
[_unit, "DefaultAction", _unit getVariable [QGVAR(Dig), -1]] call EFUNC(common,removeActionEventHandler);
_unit setVariable [QGVAR(isPlacing), false, true];