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43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet, commy2
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* Checks for nearby running helicopters (within 15m)
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Radius to check for helicopter (default: 15) <NUMBER>
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*
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* Return Value:
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* <ARRAY>:
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* 0: In rotorwash <BOOL>
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* 1: Amount of rotor wash. <NUMBER>
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*
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* Example:
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* if ([ace_player, 10] call ace_goggles_fnc_isInRotorWash select 0) then { hint "Rotor wash"; };
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* if ([ace_player] call ace_goggles_fnc_isInRotorWash select 0) then { hint "Rotor wash"; };
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_unit", ["_radius", 15]];
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private _rotorWash = [false, 0];
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{
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if (isEngineOn _x) then {
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private _distance = _unit distance _x;
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// convert distance to 0...1 range, where 0 is the maximum radius
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_distance = 1 - _distance / _radius;
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// use highest amount of rotor wash as return value in case of multiple helicopters
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if (_distance > _rotorWash select 1) then {
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_rotorWash set [0, true];
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_rotorWash set [1, _distance];
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};
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};
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false
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} count (position _unit nearEntities [["Helicopter"], _radius]);
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_rotorWash
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