ACE3/addons/vector
commy2 33602df517 Vector - New reticle using CBA scripted optics (#6981)
* vector IV updates

* vector IV updates

* compat cba optics and vector scripts

* hide periphery

* reticle texture for 7x magnification

* vector display config

* idc macros, fix illum mode

* add radblur effect when using optic

* hide zeroing control

* delete a broken config entry

* fix horizontal and vertical distance mode

* set REQUIRED_CBA_VERSION to 3.11.2
2019-05-27 10:46:07 -05:00
..
data Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
functions Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
rsc scripts for vector illum, renaming some files 2015-04-12 13:56:01 +02:00
UI try to port that vector 2015-01-14 07:24:17 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
ace_vector.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgOpticsEffect.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
CfgVehicles.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
CfgWeapons.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
config.cpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
initKeybinds.sqf Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscInGameUI.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
script_component.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_postInit.sqf how do I merge 2015-04-13 19:23:42 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_vector

Adds the Vector rangefinder including all modes found in its real counterpart.

Maintainers

The people responsible for merging changes to this component or answering potential questions.