mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
33602df517
* vector IV updates * vector IV updates * compat cba optics and vector scripts * hide periphery * reticle texture for 7x magnification * vector display config * idc macros, fix illum mode * add radblur effect when using optic * hide zeroing control * delete a broken config entry * fix horizontal and vertical distance mode * set REQUIRED_CBA_VERSION to 3.11.2 |
||
---|---|---|
.. | ||
data | ||
functions | ||
rsc | ||
UI | ||
$PBOPREFIX$ | ||
ace_vector.p3d | ||
CfgEventHandlers.hpp | ||
CfgOpticsEffect.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
initKeybinds.sqf | ||
README.md | ||
RscInGameUI.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_vector
Adds the Vector rangefinder including all modes found in its real counterpart.
Maintainers
The people responsible for merging changes to this component or answering potential questions.