ACE3/addons/vector/CfgVehicles.hpp
commy2 33602df517 Vector - New reticle using CBA scripted optics (#6981)
* vector IV updates

* vector IV updates

* compat cba optics and vector scripts

* hide periphery

* reticle texture for 7x magnification

* vector display config

* idc macros, fix illum mode

* add radblur effect when using optic

* hide zeroing control

* delete a broken config entry

* fix horizontal and vertical distance mode

* set REQUIRED_CBA_VERSION to 3.11.2
2019-05-27 10:46:07 -05:00

41 lines
1.1 KiB
C++

class CfgVehicles {
class Item_Base_F;
class ACE_Item_Vector: Item_Base_F {
author = ECSTRING(common,ACETeam);
scope = 2;
scopeCurator = 2;
displayName = CSTRING(VectorName);
editorCategory = "EdCat_Equipment";
editorSubcategory = "EdSubcat_InventoryItems";
vehicleClass = "Items";
model = "\A3\Weapons_F\DummyBinoc.p3d";
class TransportItems {
MACRO_ADDITEM(ACE_Vector,1);
};
};
class ACE_Item_VectorDay: Item_Base_F {
author = ECSTRING(common,ACETeam);
scope = 2;
scopeCurator = 2;
displayName = CSTRING(VectorDayName);
editorCategory = "EdCat_Equipment";
editorSubcategory = "EdSubcat_InventoryItems";
vehicleClass = "Items";
model = "\A3\Weapons_F\DummyBinoc.p3d";
class TransportItems {
MACRO_ADDITEM(ACE_VectorDay,1);
};
};
class Box_NATO_Support_F;
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(ACE_Vector,3);
MACRO_ADDITEM(ACE_VectorDay,3);
};
};
};