ACE3/addons/vehiclelock/CfgWeapons.hpp
BaerMitUmlaut 2ea0106550
Vehicle Lock - Increase vehicle key mass to 0.1 (#8270)
* Increase vehicle key mass to 0.1

* Update addons/vehiclelock/CfgMagazines.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-06-27 15:38:34 -05:00

43 lines
1.4 KiB
C++

class CfgWeapons {
class ACE_ItemCore;
class CBA_MiscItem_ItemInfo;
class ACE_key_master: ACE_ItemCore {
scopeArsenal = 0;
author = ECSTRING(common,ACETeam);
displayName = "Vehicle Key: Master";
descriptionShort = CSTRING(Item_Master_Description);
model = "\A3\weapons_F\ammo\mag_univ.p3d";
picture = QPATHTOF(ui\keyBlack.paa);
scope = 2;
class ItemInfo: CBA_MiscItem_ItemInfo {
mass = 0.1;
};
};
class ACE_key_lockpick: ACE_key_master {
displayName = "Lockpick";
descriptionShort = CSTRING(Item_Lockpick_Description);
picture = QPATHTOF(ui\lockpick.paa);
};
class ACE_key_west: ACE_key_master {
displayName = "Vehicle Key: West";
descriptionShort = CSTRING(Item_West_Description);
picture = QPATHTOF(ui\keyBlue.paa);
};
class ACE_key_east: ACE_key_master {
displayName = "Vehicle Key: East";
descriptionShort = CSTRING(Item_East_Description);
picture = QPATHTOF(ui\keyRed.paa);
};
class ACE_key_indp: ACE_key_master {
displayName = "Vehicle Key: Independent";
descriptionShort = CSTRING(Item_Indp_Description);
picture = QPATHTOF(ui\keyPurple.paa);
};
class ACE_key_civ: ACE_key_master {
displayName = "Vehicle Key: Civilian";
descriptionShort = CSTRING(Item_Civ_Description);
picture = QPATHTOF(ui\keyGreen.paa);
};
};