ACE3/addons
Bailey Danyluk 8ac2d09c31
Missileguidance -- rewrite to use real-world guidance principles, general refactor (#10019)
* update todo with list of weapons

* Add AIM-120 with ARH. Change AHR to not always seek all targets

* Implement some generic modes of flight

* implement augmented proportional navigation

* Add zero-effort miss. Seeker now feeds data to navigation

* Fix bug with ZEM

* remove placeholder

* Change out missile types to reflect navigation scheme they use IRL

* remove uneeded sets

* chane navigation profiles to go for attack direction instead of target

* multiple changes

* SALH: only update seeker pos if it within small error

* IR seeker and AIM-9M

* small tweaks

* more tweaks

* todo: fix nlaw

* update todo

* implement course state machine

* Improve radar simulation

* enable chaff decoy

* add config entries

* Implement optical mavericks

* Allow for debug info to be displayed via variable

* Change AIM-9 agility

* update dragon to not use new guidance

* Tweak flight parameters. Add R-77

* Add AIM-120A

* add ASRAAM

* add R-73/4

* Add all GBU-12s that exist for all planes

* update todo

* update todo for ground based weapons

* Add GPS selector dialog for GPS munitions

* add TOO TGP

* Add SDB and JDAM

* update todo

* fix gimbal lock via rotating with quaternions

* tweak JDAM guidance

* Better attack angle calculation. Does not get exactly right, but works for all cases.

Need to implement a PID controller navigation type to get a correct attack angle

* Fix SACLOS missiles

* Fix NLAW and PLOS

The missile pitches up due to initial angle stuff. I don't know if this is behaviour we want to fix or not?

* update todo

* update todo

* Add Vikhr ATGM

* Add long range SAMs

* fix SAM animations

* Add all ground based missiles. Tweak AIM-9 flare angle

* remove debugh print

* Fix Wiesel ATGM animation. Tweak SACLOS values

* Add action to get into jdam settings

* fix all script components

* Add paremter to allow weathervaning

Weapons usually tend toward the velocity vector due to aerodynamics - calculate side slip and use calculation to do this

* Add new navigation profile. Tweak javelin mid-course guidance

* Process all navigation onFired. Send the correct array to function

* fix missing semicolons

* Add hellfire mid course guidance

* Tweak hellfire attack profile

* change how IR seeker performs

The angle check is better now. Relative velocites guarenteed

* tabs -> spaces

* localise aim120

* localise aim9

* localise gbu

* fix IR tracker losing lock immediately due to being blocked by launcher

* localise manpad

* actually localise manpad

* localise maverick

* localise missile guidance

* localise sam

* localise sdb

* localise vikhr

* tabs -> spaces again

* init commit 9m14

* update stringtables so they are in titlecase

* crash on load

* perplexed

* fix game crashing on load

* Add joystick model

* Add realistic 9m14 behaviour

the 9m14 control joystick can attach 4 9m14 launchers at a time. Replicate that here

* add MCLOS guidance

* add the ability to see a light trail

* tweak HOT guidance params

* tweak metis guidance params

* tweak Vikhr guidance

* add trail to vikhr

* Add Iron Dome interceptor API

* Optimise iron dome

* Only launch if we are above a threshold angle

* add local event for mission makers

* change events to allow for any number of arguments

* avoid making un-needed calls to the server

* Update doppler seeker to allow the tracking and killing of projectiles

* Avoid overshooting target

* Add settings for various things

* Add missile hiding for malyutka

* init commit of cruise missile

* Various - Add missing units/weapons to cfgPatches (#8175)

* Various - Add missing units/weapons to cfgPatches

* Update config.cpp

* Documentation - Add Mikero binarization note (#8172)

* Bump is-svg from 4.2.1 to 4.3.1 in /docs/src (#8177)

Bumps [is-svg](https://github.com/sindresorhus/is-svg) from 4.2.1 to 4.3.1.
- [Release notes](https://github.com/sindresorhus/is-svg/releases)
- [Commits](https://github.com/sindresorhus/is-svg/compare/v4.2.1...v4.3.1)

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* Adjust "New issue" link to lead to template selection page (#8182)

We want people to choose a template when creating a new issue

* Update linguist settings (#8151)

* Typo in usage example (#8201)

* Mk6 Mortar - Fix README.md typo (#8205)

* Overhaul CSW docs (#8206)

* Medical - Add Alternative Survival Chance (#8192)

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
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* Fix make.py temp files cleanup (#8189)

* Fix Injured Sounds Not Playing At Altitudes Above 70 (#8212)

* Particles - Fix macro (#8214)

* initial push

* Update script_component.hpp

* Update script_component.hpp

* Update script_component.hpp

* Map - Fix stuck map compass size (add 0.1 zoom duration) (#8176)

Co-authored-by: jonpas <jonpas33@gmail.com>

* Medical - Allow unconscious unit in Taru pods (#8168)

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Name Tags - Add ability to set custom rank icon (#8174)

* Tools - Add script to update HEMTT include folder (#8134)

* Tools - Add script to check sqf/config with sqfvm (#8137)

* Medical - Add Vehicle Crashes setting (#8149)

Co-authored-by: jonpas <jonpas33@gmail.com>

* Dragging - Add new dragging animations (#7950)

* New custom animation added

* Adjusted CfgMoves and the script components

* New drop animation and key handler

* CBA settings and new ManActions added

* Adjustments to the drop animation

* Added translations and fixed some stuff

* Update CfgMovesBasic.hpp

* Fix translations

Co-authored-by: Elgin675 <elgin675@hotmail.com>
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* Use the same key to drop object

* Update addons/dragging/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Fix French translation

Co-authored-by: Elgin675 <elgin675@hotmail.com>

* Lower the weapon accuracy of the drag animations

* Removed auto-switch to handgun

* Update fnc_startDrag.sqf

 - Holding a launcher breaks the firing animation.
 - Now the unit has to hold either a primary weapon or handgun.

* Handle the unit's current weapon

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Update addons/dragging/functions/fnc_handlePlayerWeaponChanged.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/dragging/initSettings.sqf

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* Dragging - Fix build issue (#8219)

* Documentation - Remove DeTex requirement (#8220)

DeTex is subscriber-only now, not required for building ACE3.

* User Interface - Add setting for Development Build watermark (#8140)

Co-authored-by: jonpas <jonpas33@gmail.com>

* RHS USAF Compat - Nightforce NXS scopes updated (#8222)

* Interact Menu - Make List default (#8217)

* Markers - Add scale slider (#8059)

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* Initial push (#8225)

* MicroDAGR - Add mode switching keybinds (#8216)

* Initial push

* Mode cycling

* Use defines

* RHS ARF Compat - Fix RPK74M wrong ammo bug (#8223)

* Fixed RPK74M wrong ammo bug

* Fix wrong deleted lines of code

* Edit rjs_weap_rpk74_base to rhs_weap_rpk_base

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* Extensions - Various Improvments (#8227)

* Translations - Spanish (#8229)

Complete to date spanish translation.

* Attach - Added attached/detaching events (#8193)

* Added ace_attach attached/detach events

* Apply suggestions from code review

Co-authored-by: Jo David <github@jonathandavid.de>

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

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* Markers - Fix marker scale (#8233)

* Cargo - paradrop fixes (#8203)

* Small fixes in ace_cargo

Makes paradropItem and unloadItem invoke event "ace_cargoUnloaded" with parameters _itemObject, _vehicle and "paradrop" or "unload" respectivelty.
paradropItem invoked said event but if item was classname it would send classname to event which is not particularly useful.

* Update XEH_postInit.sqf

Moved event invocation to unloadItem, this provides ability to always pass object to eventhandlers.

* code refactor

refactored according to https://github.com/acemod/ACE3/pull/8203#discussion_r610394484

* Update fnc_paradropItem.sqf

apply new fix

* Revert "Update fnc_paradropItem.sqf"

This reverts commit 3db5cc1910.

* Update fnc_paradropItem.sqf

fixed hint that was broken by previous fixes

* style check

Co-authored-by: commy2 <commy-2@gmx.de>

* style check

Co-authored-by: commy2 <commy-2@gmx.de>

* naming convention

replaced object references called _item with _object.

* Update fnc_paradropItem.sqf

Co-authored-by: commy2 <commy-2@gmx.de>

* Parachute - Add failure chance (#8226)

* Initial push

* disable forgotten define

* Improve exitWith check

* Requested/suggested changes

* Requested changes

* Requested changes

* Bump lodash from 4.17.20 to 4.17.21 in /docs/src (#8244)

Bumps [lodash](https://github.com/lodash/lodash) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21)

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* Bump grunt from 1.0.4 to 1.3.0 in /docs/src (#8246)

Bumps [grunt](https://github.com/gruntjs/grunt) from 1.0.4 to 1.3.0.
- [Release notes](https://github.com/gruntjs/grunt/releases)
- [Changelog](https://github.com/gruntjs/grunt/blob/main/CHANGELOG)
- [Commits](https://github.com/gruntjs/grunt/compare/v1.0.4...v1.3.0)

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* Bump hosted-git-info from 2.5.0 to 2.8.9 in /docs/src (#8247)

Bumps [hosted-git-info](https://github.com/npm/hosted-git-info) from 2.5.0 to 2.8.9.
- [Release notes](https://github.com/npm/hosted-git-info/releases)
- [Changelog](https://github.com/npm/hosted-git-info/blob/v2.8.9/CHANGELOG.md)
- [Commits](https://github.com/npm/hosted-git-info/compare/v2.5.0...v2.8.9)

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* Markers - Fix JIP scale (#8248)

* Night Vision - Add color variants to all generations (#8209)

* Fix wrong shot size in birdshot strings (#8253)

* Patachute - Add sound effect when cutting (#8239)

* Changes poisson disc to centered random. (#8257)

It looks nicer and distributes more realistically. I don't know what I was thinking when I first put in poisson disc.

* Fix tabs and manpad UBC

* fix tabs in aim9

* progress update: tercom now flies to acquisition basket

* add TERCOM state defines

* work on parsing heightmap

* Change GBU navigation

* remove testing constants

* remove TERCOM guidance

* better JDAM simulation

Attack heading and impact angle now are followed better

* Better flare decoy calculation

* Update 9m14_joystick.p3d

removed p:\ part from proxy path:
was: `\p:\a3\data_f\proxies\gunner_static_low01\gunner.p3d`

* Destroy projectile on all clients

The projectile needs to be destroyed on all clients to stop it from being simulated. If not destroyed where projectile is local, it will still explode when hitting the ground. If not destroyed on remote clients, the projectile will still be visible but deal no damage

* fix NLAW navigation profile

* fix uninitialised values

* make over-fly trajectory over-fly

* remove malyutka

* SACLOS tweaks

* small changes

* fix bug in laser

* make pronav use the correct units

* change back

* add dev function to get ammo which has MG class data

* improve lin navigation

* Minor style

* add spike ATGM

* Allow multiple cameras to exist at once. Fix script error

* fix bug with angles close to 0

* remove debug

* misc updates

* Handle pre-tracking

* Tweak target acquisition. Reset target after shooting

* Tweak how targets are acquired. Fix velocity calculation

* tweak navigation to allow for <200m shots

* enhance target designation

* Stringtable addition

* Config changes

* more SACLOS tweaks

* Some minor fixes

* fix undefined array

* Only play sound when Spike is launcher. Change onFired to missileguidance

* Tweak IR seeker. Fix MCLOS fired from vehicles

* Remove debug sets

* Update all Line guidance missiles

* remove debug sets

* tweak javelin to make minimum ranges more realistic

* cut spike

* add better error messaging

* better debug info

* Rewrite documentation

* Add ability to disable iron dome (disabled by default)

* Change name

* fix typo

* Remove null projectiles from iron dome nonTrackingProjectiles

* HEMTT v10 Compatibility

* Update addons/field_rations/CfgUIGrids.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix PabstMirror review

* optionals

* Change configs to enclose strings for calculations

* Fix NLAW guidance that was causing massive overfly

* make tweaks for PLOS movement path

* fix NLAW overfly

* Fix hemmit merge

* fix header

* Update fnc_seekerType_SACLOS.sqf

* Update to new include paths

* Update fnc_midCourseTransition.sqf

* initSettings.inc.sqf

* Remove weapon additions

* revert old weapons, pt1

* revert pt2

* readd javelin

* split iron dome

* cleanup laser

* remove GPS files

* remove gps definitions

* remove IR

* remove MCLOS

* remove doppler

* final cleanup

* restore final final i promise

* cleanup arbitrary files

* small cleanup

* fix hemtt warnings

* cleanup unused var

* fix preping some missing files (jdam/doppler)

* move cam func

---------

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2024-08-23 09:21:31 -05:00
..
advanced_ballistics Extensions - Rust (#9015) 2024-08-17 12:50:38 -03:00
advanced_fatigue UI - Add keybind to hide all hud elements (#10227) 2024-08-22 12:13:54 -05:00
advanced_throwing Translations - Improve Japanese (#10112) 2024-07-13 19:22:06 -05:00
ai Translation - Add Missing Spanish (#10001) 2024-05-10 20:42:55 -05:00
aircraft Translation French (#10236) 2024-08-21 21:16:43 -05:00
apl Trenches - Add camouflage action using surfaceTexture (#8935) 2022-07-15 15:42:00 +01:00
arsenal Extensions - Rust (#9015) 2024-08-17 12:50:38 -03:00
artillerytables Artillery Tables - Fix artillery UI not refreshing when being teleported from one vehicle to another (#10217) 2024-08-17 12:56:51 -03:00
atragmx Extensions - Rust (#9015) 2024-08-17 12:50:38 -03:00
attach General - Use QUOTE(ADDON) for status effects (#10195) 2024-08-12 06:15:09 -07:00
backpacks Backpacks - Add extra condition for backpack checking (#9428) 2023-09-24 12:06:20 -05:00
ballistics Korean translation updated (#10104) 2024-07-02 13:14:19 -05:00
captives General - Use QUOTE(ADDON) for status effects (#10195) 2024-08-12 06:15:09 -07:00
cargo Cargo - Reenable UAV AI when on ground when paradropped (#10137) 2024-07-22 19:15:43 +02:00
casings Casings - Fix settings (#10110) 2024-07-07 11:41:10 -03:00
chemlights Chemlights - Add pretty name for addon (#10174) 2024-08-08 12:27:27 -03:00
common UI - Add keybind to hide all hud elements (#10227) 2024-08-22 12:13:54 -05:00
compat_aegis Aegis Compat - Overwrite some Aegis changes (#10173) 2024-08-11 08:10:48 -07:00
compat_csla Explosives - Trivial cleanup (#10205) 2024-08-14 10:53:40 -07:00
compat_cup_terrains Refuel - Cleanup compats (#10011) 2024-05-24 17:59:59 -05:00
compat_cup_units Compat CUP Units - Goggles Compatibility (#10065) 2024-06-13 14:10:20 +02:00
compat_cup_vehicles CUP Compat - Add interaction anims to CUP vehicles (#10238) 2024-08-22 20:00:15 -05:00
compat_cup_weapons Translation French (#10236) 2024-08-21 21:16:43 -05:00
compat_gm GM Compat - Add interaction anims to GM vehicles (#10234) 2024-08-21 22:49:06 -05:00
compat_r3f Compats - Make rest of compats auto load if mod present (#9372) 2023-09-08 16:57:33 +02:00
compat_rf Translation French (#10236) 2024-08-21 21:16:43 -05:00
compat_rh_acc Compats - Make rest of compats auto load if mod present (#9372) 2023-09-08 16:57:33 +02:00
compat_rh_de Compats - Make rest of compats auto load if mod present (#9372) 2023-09-08 16:57:33 +02:00
compat_rh_m4 Compats - Make rest of compats auto load if mod present (#9372) 2023-09-08 16:57:33 +02:00
compat_rh_pdw Compats - Make rest of compats auto load if mod present (#9372) 2023-09-08 16:57:33 +02:00
compat_rhs_afrf3 RHS Compat - Add interaction anims for ammo boxes (#10242) 2024-08-22 19:59:48 -05:00
compat_rhs_gref3 Compats - Use EGVAR where possible (#10194) 2024-08-12 14:25:29 -07:00
compat_rhs_saf3 Explosives - Trivial cleanup (#10205) 2024-08-14 10:53:40 -07:00
compat_rhs_usf3 RHS Compat - Add interaction anims for ammo boxes (#10242) 2024-08-22 19:59:48 -05:00
compat_rksl_pm_ii Compats - Make rest of compats auto load if mod present (#9372) 2023-09-08 16:57:33 +02:00
compat_sma3_iansky Compats - Make rest of compats auto load if mod present (#9372) 2023-09-08 16:57:33 +02:00
compat_sog SOG Compat - Add interaction anims to SOG vehicles (#10223) 2024-08-21 21:57:30 -03:00
compat_spe General - Improve backpack interaction anim names (#10239) 2024-08-22 12:14:38 -05:00
compat_ws WS Compat - Rename WS weapon holders when realistic names is loaded (#10240) 2024-08-22 12:15:20 -05:00
concertina_wire Korean translation updated (#10104) 2024-07-02 13:14:19 -05:00
cookoff Translation French (#10236) 2024-08-21 21:16:43 -05:00
csw CSW/Reload - Don't allow interactions with hostile CSWs (#10152) 2024-08-23 07:22:19 -03:00
dagr General - Change CBA Namespaces to HashMap (#8801) 2024-06-11 12:34:32 -03:00
disarming All - Fix parentheses around code (#10073) 2024-06-18 14:08:03 +00:00
disposable Translations - Portuguese (#9576) 2023-10-24 13:59:21 -04:00
dogtags Translation - Improve Portuguese (#10159) 2024-08-19 20:31:43 -05:00
dragging Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo (#10100) 2024-07-22 08:38:39 +02:00
dragon All - Fix parentheses around code (#10073) 2024-06-18 14:08:03 +00:00
explosives Explosives - Use full magazine name in interaction menu (#10192) 2024-08-17 00:30:32 -07:00
fastroping Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
fcs Extensions - Rust (#9015) 2024-08-17 12:50:38 -03:00
field_rations Advanced Ballistics/Field Rations - Notify restart requirement (#10161) 2024-08-03 10:16:46 +02:00
fieldmanual Translations - Improve Japanese (#10112) 2024-07-13 19:22:06 -05:00
finger Translations - Improve Japanese localization (3.17.1) (#9977) 2024-04-26 17:34:11 -05:00
fire Fire - Fix medical macros in compiled sqfc (#10147) 2024-07-27 19:16:49 +02:00
flashlights Translations - Complete Italian + almost complete German translation (#9673) 2023-12-11 19:31:02 -06:00
flashsuppressors Translations - Complete Italian + almost complete German translation (#9673) 2023-12-11 19:31:02 -06:00
fonts Tagging - Add custom stencil text tags in 3DEN (#9149) 2023-07-24 05:55:39 +03:00
fortify General - Add missing pretty names to components (#10211) 2024-08-16 12:44:37 -07:00
frag General - Fix case in event handler commands (#10121) 2024-07-17 01:12:01 -05:00
gestures Translations - Improve Japanese (#10112) 2024-07-13 19:22:06 -05:00
gforces General - Use ace_common_fnc_isAwake where possible (#10098) 2024-07-02 12:38:14 -07:00
goggles Translations - Improve Japanese (#10112) 2024-07-13 19:22:06 -05:00
grenades Translation French (#10236) 2024-08-21 21:16:43 -05:00
gunbag Gunbag - Optimise weapon taking/storing code (#10053) 2024-06-05 06:22:19 -07:00
headless Headless - Fix unable to transfer groups (#10203) 2024-08-15 00:31:51 -07:00
hearing Hearing - Fix explosions from AI fire (#10204) 2024-08-14 16:30:13 -05:00
hellfire Compat RHS/Hellfire - Use RHS models when loaded (#10076) 2024-06-23 00:36:41 -03:00
hitreactions Translation French (#10236) 2024-08-21 21:16:43 -05:00
hot Translations - Complete Italian + almost complete German translation (#9673) 2023-12-11 19:31:02 -06:00
hunterkiller Translations - Add & Improve Portuguese entries (#9609) 2023-11-22 20:33:30 -03:00
huntir HuntIR - Add Events & Animation Disable Flag (#10214) 2024-08-17 09:42:34 -03:00
intelitems General - Add replacement items for editor inventory management (#10216) 2024-08-21 22:48:36 -05:00
interact_menu Extensions - Rust (#9015) 2024-08-17 12:50:38 -03:00
interaction Interaction - Give some feedback if action is disabled (#10244) 2024-08-23 09:12:53 -05:00
inventory General - Replace toLower with toLowerANSI where applicable (#9790) 2024-03-07 22:08:13 +01:00
irlight IR Light - Fix bad item replacements and switching to primary weapons (#10119) 2024-08-11 08:08:50 -07:00
javelin General - Cleanup spaces in macros (#9769) 2024-02-05 14:04:24 -03:00
kestrel4500 Kestrel4500 - Measure wind relative to player's head direction (#10215) 2024-08-17 12:57:37 -03:00
killtracker Translation French (#10236) 2024-08-21 21:16:43 -05:00
laser Laser - Remove unnecessary EGVAR (#10139) 2024-07-22 19:27:26 +02:00
laserpointer CUP Compat - Fix NVG Black/Green translations (#9976) 2024-04-30 00:55:59 -05:00
logistics_rope Inventory - Fix filtering for items without file extension in picture property (#9696) 2024-01-01 13:35:44 -08:00
logistics_uavbattery Aircraft - Drone "Follow Unit" Waypoint Action (#9889) 2024-07-02 02:16:48 -07:00
logistics_wirecutter General - Change FUNC to LINKFUNC where appropriate (#9882) 2024-03-28 13:57:23 -05:00
magazinerepack Magazine Repack - Add ability to disable repacking via class (#10232) 2024-08-20 17:24:58 -05:00
main Prepare 3.17.1 Build 86 2024-05-11 22:15:02 -05:00
map General - Change CBA Namespaces to HashMap (#8801) 2024-06-11 12:34:32 -03:00
map_gestures Translations - Improve Japanese (#10112) 2024-07-13 19:22:06 -05:00
maptools Translation - Add Missing German (#9975) 2024-06-09 18:21:36 -05:00
marker_flags General - Cleanup spaces in macros (#9769) 2024-02-05 14:04:24 -03:00
markers All - Fix parentheses around code (#10073) 2024-06-18 14:08:03 +00:00
maverick Maverick - Cleanup config (#9868) 2024-03-21 22:56:44 +01:00
medical Medical - Gracefully handle bad configs in testHitpoints (#10156) 2024-07-29 15:04:36 +02:00
medical_ai Medical AI - Prevent medics from being blocked on treatments they can't complete (#10167) 2024-08-11 08:06:59 -07:00
medical_blood Translation - Small update Russian (#10115) 2024-07-14 21:46:14 -05:00
medical_damage Extensions - Rust (#9015) 2024-08-17 12:50:38 -03:00
medical_engine Medical Engine - Allow disabling seat locking on vehicle types (#10123) 2024-07-21 14:31:57 -05:00
medical_feedback Medical Feedback - Add parameters to fnc_playInjuredSound (#10175) 2024-08-09 16:35:35 -05:00
medical_gui Medical GUI - Make separate file for keybinds (#10190) 2024-08-11 14:24:01 -07:00
medical_statemachine Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
medical_status Medical - Make Peripheral Resistance affect blood loss (#8420) 2024-08-11 20:29:11 -03:00
medical_treatment General - Add replacement items for editor inventory management (#10216) 2024-08-21 22:48:36 -05:00
medical_vitals General - Optimize some loops with forEachReversed (#10191) 2024-08-11 20:30:08 -03:00
metis Docs - Change name (again) (#9328) 2023-08-16 19:18:01 -04:00
microdagr Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
minedetector General - Change CBA Namespaces to HashMap (#8801) 2024-06-11 12:34:32 -03:00
missileguidance Missileguidance -- rewrite to use real-world guidance principles, general refactor (#10019) 2024-08-23 09:21:31 -05:00
missionmodules General - Change count to isEqualTo where appropriate (#9921) 2024-04-06 11:57:08 -07:00
mk6mortar General - Remove "SwitchWeapon" spam (#10113) 2024-07-20 08:13:42 +02:00
modules General - Cleanup spaces in macros (#9769) 2024-02-05 14:04:24 -03:00
movement General - Change FUNC to LINKFUNC where appropriate (#9882) 2024-03-28 13:57:23 -05:00
mx2a Translations - Improve and overhaul Japanese localization. (#9657) 2023-12-01 17:50:58 -06:00
nametags Nametags - Only display talking waves when unit is alive and conscious (#10106) 2024-07-03 02:02:43 -07:00
nightvision Nightvision - Improve NVG Brightness adjustment limits (#10136) 2024-08-02 09:52:44 -03:00
nlaw All - Fix parentheses around code (#10073) 2024-06-18 14:08:03 +00:00
noidle
noradio Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
norearm
novehicleclanlogo Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
optics Optics - Convert Optics to use CBA Optics (#7273) 2024-08-15 01:17:46 -07:00
optionsmenu Extensions - Rust (#9015) 2024-08-17 12:50:38 -03:00
overheating General - Add replacement items for editor inventory management (#10216) 2024-08-21 22:48:36 -05:00
overpressure Translation French (#10236) 2024-08-21 21:16:43 -05:00
parachute Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
pylons General - Change CBA Namespaces to HashMap (#8801) 2024-06-11 12:34:32 -03:00
quickmount General - Add missing pretty names to components (#10211) 2024-08-16 12:44:37 -07:00
rangecard Extensions - Rust (#9015) 2024-08-17 12:50:38 -03:00
realisticnames Translation French (#10236) 2024-08-21 21:16:43 -05:00
realisticweights General - Add missing pretty names to components (#10211) 2024-08-16 12:44:37 -07:00
rearm General - Use QUOTE(ADDON) for status effects (#10195) 2024-08-12 06:15:09 -07:00
recoil Recoil - Tweak launcher recoil to be more realistic (#9528) 2024-08-05 02:38:26 -07:00
refuel General - Use QUOTE(ADDON) for status effects (#10195) 2024-08-12 06:15:09 -07:00
reload CSW/Reload - Don't allow interactions with hostile CSWs (#10152) 2024-08-23 07:22:19 -03:00
reloadlaunchers Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
repair Repair - Improve some locations for interaction anims (#10224) 2024-08-20 14:44:47 -05:00
respawn General - Remove "SwitchWeapon" spam (#10113) 2024-07-20 08:13:42 +02:00
safemode Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00
sandbag General - Use QUOTE(ADDON) for status effects (#10195) 2024-08-12 06:15:09 -07:00
scopes Extensions - Rust (#9015) 2024-08-17 12:50:38 -03:00
sitting Sitting - Add config overwrite for random animation pool (#10120) 2024-07-18 16:53:34 -05:00
slideshow General - Cleanup event capitalization (#10062) 2024-06-11 08:00:50 -07:00
smallarms Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
spectator Spectator - Remove spectator lights when exiting spectator (#10114) 2024-07-17 10:42:37 +02:00
spottingscope General - Change count to isEqualTo where appropriate (#9921) 2024-04-06 11:57:08 -07:00
switchunits General - Use QUOTE(ADDON) for status effects (#10195) 2024-08-12 06:15:09 -07:00
tacticalladder General - Use QUOTE(ADDON) for status effects (#10195) 2024-08-12 06:15:09 -07:00
tagging All - Fix parentheses around code (#10073) 2024-06-18 14:08:03 +00:00
thermals
towing Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
trenches General - Use QUOTE(ADDON) for status effects (#10195) 2024-08-12 06:15:09 -07:00
tripod General - Change count to forEach where appropriate (#9890) 2024-04-04 08:15:26 -03:00
ui UI - Add keybind to hide all hud elements (#10227) 2024-08-22 12:13:54 -05:00
vector All - Fix parentheses around code (#10073) 2024-06-18 14:08:03 +00:00
vehicle_damage Vehicle damage - Code cleanup (#9831) 2024-08-20 16:23:21 -03:00
vehiclelock Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
vehicles Vehicles - Remove unneeded magazines (#10172) 2024-08-08 00:29:41 -07:00
viewdistance Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
viewports Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
viewrestriction Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
volume Translations - Add and Improve Portuguese (#10155) 2024-07-30 20:45:31 -05:00
weaponselect Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00
weather Translations - Improve Japanese (#10112) 2024-07-13 19:22:06 -05:00
winddeflection General - Optimize some loops with forEachReversed (#10191) 2024-08-11 20:30:08 -03:00
xm157 Extensions - Rust (#9015) 2024-08-17 12:50:38 -03:00
yardage450 Yardage - Make macros uppercase (#9894) 2024-04-02 06:26:42 -07:00
zeus Translation French (#10236) 2024-08-21 21:16:43 -05:00