ACE3/docs/wiki/framework/nightvision-framework.md
Will/KJW 90d855c2c5
Nightvision - Improve NVG Brightness adjustment limits (#10136)
* Update fnc_changeNVGBrightness.sqf

* Update XEH_postInit.sqf

* Update addons/nightvision/XEH_postInit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update XEH_postInit.sqf

* Update fnc_changeNVGBrightness.sqf

* Update nightvision-framework.md

* load order independence

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-08-02 09:52:44 -03:00

53 lines
1.4 KiB
Markdown

---
layout: wiki
title: Night Vision Framework
description: Explains how to set-up night vision goggles with ACE3 night vision system.
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 3
minor: 12
patch: 0
---
<div class="panel callout">
<h5>Note:</h5>
<p>Changed in 3.12.0.</p>
</div>
## 1. Config Values
```cpp
class CfgWeapons {
class myNightVision: NVGoggles {
scope = 1;
modelOptics = "";
author = ECSTRING(common,ACETeam);
descriptionShort = "Biocular nightvision goggles";
displayName = "NV Goggles (Bio)";
ace_nightvision_border = QPATHTOF(data\nvg_mask_binos_4096.paa); // Edge mask for different tube configurations. Three types: mono, bino and quad.
ace_nightvision_bluRadius = 0.13; // Edge blur radius.
ace_nightvision_colorPreset[] = {0, {0.0, 0.0, 0.0, 0.0}, {1.3, 1.2, 0.0, 0.9}, {6, 1, 1, 0.0}}; // Green preset
ace_nightvision_eyeCups = 1; // Does have eyecups.
ace_nightvision_generation = 4; // Generation 4. Affects image quality.
};
};
```
## 2. Color Presets
Additional color presets
```cpp
ace_nightvision_colorPreset[] = {0.0, {0.0, 0.0, 0.0, 0.0}, {1.1, 0.8, 1.9, 0.9}, {1, 1, 6, 0.0}}; // White Phosphor Preset
```
## 3. Brightness Limits
```cpp
ace_nightvision_const_maxBrightness = 0; // Defaults, change at your leisure
ace_nightvision_const_minBrightness = -6;
```