ACE3/addons/hearing
2015-03-24 15:43:49 -03:00
..
functions Switching nicknames 2015-03-24 01:18:00 -03:00
sounds CBAfy AGM_Hearing 2015-01-13 01:17:52 -03:00
UI Add hearing module and additional customization parameters: 2015-03-16 20:28:37 -03:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ace_earplugs.p3d #15 - all agm ref in p3d fixed - still bin issues 2015-01-13 23:24:53 -06:00
CfgAmmo.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp Add hearing module and additional customization parameters: 2015-03-16 20:28:37 -03:00
CfgSounds.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgVehicles.hpp Configure exceptions for self actions inside vehicles 2015-03-24 15:43:49 -03:00
CfgWeapons.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
config.cpp Switching nicknames 2015-03-24 01:18:00 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp compiling, still need to test 2015-01-13 20:07:31 -06:00
stringtable.xml Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
XEH_postInit.sqf hearing: replaced spawn by PFH 2015-01-13 23:16:55 -03:00
XEH_preInit.sqf Add hearing module and additional customization parameters: 2015-03-16 20:28:37 -03:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.