ACE3/addons/explosives/CfgAmmo.hpp
2016-01-15 10:49:22 +01:00

138 lines
5.1 KiB
C++

class CfgAmmo {
// All explosive based Ammo classes. These are all listed in case they become required.
class Default;
class TimeBombCore: Default {
GVAR(DefuseTime) = 5;
};
/*
class BoundingMineCore: TimeBombCore;
class BoundingMineBase: BoundingMineCore;
class APERSBoundingMine_Range_Ammo: BoundingMineBase;
class MineCore: TimeBombCore;
class MineBase: MineCore;
class APERSMine_Range_Ammo: MineBase;
class ATMine_Range_Ammo: MineBase;
class UnderwaterMine_Range_Ammo: MineBase;
class UnderwaterMineAB_Range_Ammo: UnderwaterMine_Range_Ammo;
class UnderwaterMinePDM_Range_Ammo: UnderwaterMine_Range_Ammo;
class DirectionalBombCore: TimeBombCore;
class DirectionalBombBase: DirectionalBombCore;
class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase;
class PipeBombCore: TimeBombCore;
class PipeBombBase: PipeBombCore;
*/
class DirectionalBombBase;
class ClaymoreDirectionalMine_Remote_Ammo: DirectionalBombBase {
GVAR(magazine) = "ClaymoreDirectionalMine_Remote_Mag";
GVAR(Explosive) = "ClaymoreDirectionalMine_Remote_Ammo_Scripted";
GVAR(defuseObjectPosition[]) = {0, 0, 0.038};
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
};
// class ClaymoreDirectionalMine_Remote_Ammo_Scripted: ClaymoreDirectionalMine_Remote_Ammo {};
class APERSTripMine_Wire_Ammo: DirectionalBombBase {
GVAR(defuseObjectPosition[]) = {-1.415, 0, 0.12};
};
class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase {
indirectHitRange = 20;
GVAR(explodeOnDefuseChance) = 1;
GVAR(magazine) = "SLAMDirectionalMine_Wire_Mag";
};
class ACE_SLAMDirectionalMine_Command_Ammo: SLAMDirectionalMine_Wire_Ammo {
mineTrigger = "RemoteTrigger";
GVAR(explodeOnDefuseChance) = 0;
};
class ACE_SLAMDirectionalMine_Timer_Ammo: SLAMDirectionalMine_Wire_Ammo {
mineTrigger = "TimeTrigger";
};
class ACE_SLAMDirectionalMine_Magnetic_Ammo: SLAMDirectionalMine_Wire_Ammo {
mineTrigger = "ACE_MagneticTrigger";
GVAR(explodeOnDefuseChance) = 0;
explosionAngle = 360;
indirectHitRange = 1;
mineInconspicuousness = 25;
icon = "iconExplosiveGP";
};
class PipeBombBase;
class DemoCharge_Remote_Ammo: PipeBombBase {
GVAR(magazine) = "DemoCharge_Remote_Mag";
GVAR(Explosive) = "DemoCharge_Remote_Ammo_Scripted";
GVAR(defuseObjectPosition[]) = {0.07, 0, 0.055};
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
hit = 500;
indirectHit = 500;
indirectHitRange = 7;
};
class SatchelCharge_Remote_Ammo: PipeBombBase {
GVAR(magazine) = "SatchelCharge_Remote_Mag";
GVAR(Explosive) = "SatchelCharge_Remote_Ammo_Scripted";
GVAR(defuseObjectPosition[]) = {0.1, 0.1, 0.05};
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
};
// class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo {};
// class SatchelCharge_Remote_Ammo_Scripted: SatchelCharge_Remote_Ammo {};
class IEDUrbanBig_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
GVAR(explodeOnDefuseChance) = 0.02;
GVAR(magazine) = "IEDUrbanBig_Remote_Mag";
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class ACE_IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class ACE_IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
class IEDUrbanSmall_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
GVAR(explodeOnDefuseChance) = 0.02;
GVAR(magazine) = "IEDUrbanSmall_Remote_Mag";
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class ACE_IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class ACE_IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
mineTrigger = "RangeTriggerShort";
};
class IEDLandBig_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
GVAR(explodeOnDefuseChance) = 0.02;
GVAR(magazine) = "IEDLandBig_Remote_Mag";
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class ACE_IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class ACE_IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
class IEDLandSmall_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
GVAR(explodeOnDefuseChance) = 0.02;
GVAR(magazine) = "IEDLandSmall_Remote_Mag";
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class ACE_IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class ACE_IEDLandSmall_Range_Ammo: IEDLandBig_Remote_Ammo {
mineTrigger = "RangeTriggerShort";
};
};