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Data
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Revert LoD Changes
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2015-07-15 21:13:05 +02:00 |
functions
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Yet more fixes
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2016-02-27 09:50:44 -03:00 |
UI
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second batch of icons
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2015-03-23 20:02:35 +01:00 |
$PBOPREFIX$
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Added $PBOPREFIX$ for explosives.
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2015-01-12 13:42:02 +02:00 |
ACE_Settings.hpp
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final fixes
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2015-06-15 20:55:49 +01:00 |
ACE_Triggers.hpp
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Standardize displayName for the M26/Mk26/M152/whatever this is
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2016-01-15 11:47:40 +01:00 |
CfgAmmo.hpp
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Animate preplaced bottom attack SLAMs
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2016-01-15 10:49:22 +01:00 |
CfgEventHandlers.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
CfgMagazines.hpp
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Fix #3203 IEDs magically changing shape
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2016-01-22 14:21:25 +01:00 |
CfgModule.hpp
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Add warning for duplicate setting modules.
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2015-10-18 23:34:11 -05:00 |
CfgVehicles.hpp
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replace XEH_ENABLED macro with actual class, fix #3482, fix #3483
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2016-03-01 17:05:00 +01:00 |
CfgWeapons.hpp
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Standardize displayName for the M26/Mk26/M152/whatever this is
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2016-01-15 11:47:40 +01:00 |
config.cpp
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Fix Zeus modules not showing up
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2016-01-13 15:40:39 +01:00 |
ExplosivesUI.hpp
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fix setVariable and getVariable capitalization
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2015-11-30 17:27:09 +01:00 |
GUI_VirtualAmmo.hpp
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Working Demo
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2015-07-14 00:24:55 -05:00 |
README.md
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Create README.md
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2015-01-26 13:42:07 +01:00 |
script_component.hpp
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Add quick debug defines to all script_components
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2016-01-28 23:26:02 -06:00 |
stringtable.xml
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Tweaked & added translations
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2016-02-28 14:48:04 +01:00 |
XEH_postInit.sqf
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Filter the GVAR(explosivesOrientations) list before sending it
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2016-02-27 10:07:51 -03:00 |
XEH_preInit.sqf
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Resync mine orientations in JIP. Fix #3317
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2016-02-23 09:53:38 -03:00 |
XEH_PREP.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |