ACE3/addons/overheating
2016-01-19 17:04:51 -03:00
..
functions Divide the weapon state variable into two: a temp variable, and a time variable. Only broadcast the temp part and only approximately 2016-01-19 17:03:47 -03:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Pre CBA AGM_Overheating 2015-01-12 23:43:38 -03:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp Modernize code 2015-12-28 16:04:56 -06:00
CfgEventHandlers.hpp Cleanup and debug 2015-12-28 16:08:32 -06:00
CfgSounds.hpp Formatting 2015-02-01 11:17:15 +01:00
CfgVehicles.hpp Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
CfgWeapons.hpp Cleanup and debug 2015-12-28 16:08:32 -06:00
config.cpp Modernize code 2015-12-28 16:04:56 -06:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Divide the weapon state variable into two: a temp variable, and a time variable. Only broadcast the temp part and only approximately 2016-01-19 17:03:47 -03:00
stringtable.xml Modernize code 2015-12-28 16:04:56 -06:00
XEH_postInit.sqf Add a PFH to cool down all player weapons at (infrequent) regular intervals 2016-01-19 17:04:51 -03:00
XEH_preInit.sqf Modernize code 2015-12-28 16:04:56 -06:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.