ACE3/addons/spottingscope
VKing 8bb7b072d4 Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro.
This prevents any possible confusion when the GVARs are used in code.
2016-02-28 15:18:15 +01:00
..
data Cleanup spotting scope configs 2015-11-24 15:24:14 -06:00
functions Cleanup code of Spottingscope module 2015-08-07 11:47:23 +02:00
UI Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
$PBOPREFIX$ Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMoves.hpp better animation for spotting scope, fix #1638 2015-08-30 13:10:25 +02:00
CfgVehicles.hpp Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro. 2016-02-28 15:18:15 +01:00
CfgWeapons.hpp updated spotting scope model and textures. 2015-11-08 15:18:31 +11:00
config.cpp Authors.... 2015-11-08 15:26:17 +11:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Added translation for most Italian stringtable entries 2016-02-20 21:39:05 +01:00
XEH_postInit.sqf Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_spottingscope

Adds a spotting scope.

Maintainers

The people responsible for merging changes to this component or answering potential questions.