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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
60 lines
1.4 KiB
Plaintext
60 lines
1.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2, johnb43
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* Adds weapon to unit without taking a magazine.
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* Same as CBA_fnc_addWeaponWithoutItems, but doesn't remove linked items.
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*
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* Arguments:
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* 0: Unit to add the weapon to <OBEJCT>
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* 1: Weapon to add <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, "arifle_AK12_F"] call ace_common_fnc_addWeapon
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*
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* Public: Yes
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*/
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params ["_unit", "_weapon"];
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// Config case
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private _compatibleMagazines = compatibleMagazines _weapon;
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private _uniform = uniformContainer _unit;
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private _uniformMagazines = (magazinesAmmoCargo _uniform) select {
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(_x select 0) in _compatibleMagazines // Also config case
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};
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private _vest = vestContainer _unit;
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private _vestMagazines = (magazinesAmmoCargo _vest) select {
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(_x select 0) in _compatibleMagazines
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};
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private _backpack = backpackContainer _unit;
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private _backpackMagazines = (magazinesAmmoCargo _backpack) select {
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(_x select 0) in _compatibleMagazines
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};
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// Remove all compatible magazines
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{
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_unit removeMagazines _x;
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} forEach _compatibleMagazines;
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// Add weapon
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_unit addWeapon _weapon;
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// Add all magazines back
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{
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_uniform addMagazineAmmoCargo [_x select 0, 1, _x select 1];
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} forEach _uniformMagazines;
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{
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_vest addMagazineAmmoCargo [_x select 0, 1, _x select 1];
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} forEach _vestMagazines;
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{
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_backpack addMagazineAmmoCargo [_x select 0, 1, _x select 1];
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} forEach _backpackMagazines;
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