ACE3/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Fixes the lowered rifle animation
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ACE_player] call ace_common_fnc_fixLoweredRifleAnimation
*
* Public: No
*/
params ["_unit"];
if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"} && {vehicle _unit == _unit}) then {
[_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation);
};