ACE3/addons/respawn/functions/fnc_moduleFriendlyFire.sqf
2015-09-26 16:28:18 +02:00

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/*
* Author: commy2
* Initializes the friendly fire module.
*
* Arguments:
* 0: Logic <OBJECT>
* 1: Synced units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [logic, [ACE_Player], true] call ace_respawn_fnc_moduleFriendlyFire
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_units", "_activated"];
if !(_activated) exitWith {};
// this is done for JIP compatibility
if (isServer) then {
[{
missionNamespace setVariable [QGVAR(showFriendlyFireMessage), true];
publicVariable QGVAR(showFriendlyFireMessage);
},
[], 0.1] call EFUNC(common,waitAndExecute);
};
ACE_LOGINFO("Friendly Fire Messages Module Initialized.");