ACE3/addons/interaction/config.cpp
2015-01-11 16:32:51 -03:00

665 lines
22 KiB
C++

class CfgPatches {
class AGM_Interaction {
units[] = {};
weapons[] = {};
requiredVersion = 0.60;
requiredAddons[] = {AGM_Core};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"commy2", "KoffeinFlummi", "CAA-Picard", "bux578"};
authorUrl = "https://github.com/commy2/";
};
};
class CfgFunctions {
class AGM_Interaction {
class AGM_Interaction {
file = "\AGM_interaction\functions";
class addInteraction;
class addInteractionSelf;
class AddSelectableItem;
class addToTooltip;
class applyButtons;
class canInteractWith;
class canLockDoor;
class canTapShoulder;
class getActions2;
class GetActions;
class getDoor;
class getDoorAnimations;
class getDown;
class getSelectedButton;
class hideMenu;
class hideMouseHint;
class initialiseInteraction;
class isInRange;
class joinTeam;
class lockDoor;
class menuKeyInput;
class moduleInteraction;
class moveDown;
class onButtonDown;
class onButtonDownSelf;
class onButtonUp;
class onClick;
class onSelectMenuDblClick;
class openDoor;
class openMenu;
class openMenuSelectUI;
class openMenuSelf;
class openSelectMenu;
class openSubMenu;
class openSubMenuSelf;
class prepareSelectMenu;
class push;
class removeInteraction;
class removeInteractionSelf;
class removeTag;
class sendAway;
class showMenu;
class showMouseHint;
class sortOptionsByPriority;
class tapShoulder;
class updateTooltipPosition;
// backwards compatibility, remove in some patches
class getCaptivityStatus;
class setCaptivityStatus;
};
};
};
class Extended_PostInit_EventHandlers {
class AGM_Interaction {
clientInit = "call compile preprocessFileLineNumbers '\AGM_Interaction\clientInit.sqf'";
};
};
class Extended_GetIn_EventHandlers {
class All {
class AGM_AutoCloseMenu {
clientGetIn = "if (_this select 2 == AGM_player && {!isNull (findDisplay 1713999)}) then {(findDisplay 1713999) closeDisplay 1}";
};
};
};
class Extended_GetOut_EventHandlers {
class All {
class AGM_AutoCloseMenu {
clientGetOut = "if (_this select 2 == AGM_player && {!isNull (findDisplay 1713999)}) then {(findDisplay 1713999) closeDisplay 1}";
};
};
};
class AGM_Core_Default_Keys {
class openInteractionMenuNew {
displayName = "$STR_AGM_Interaction_InteractionMenu";
condition = "true";
statement = "call AGM_Interaction_fnc_onButtonDown";
conditionUp = "!isNull (findDisplay 1713999) && {profileNamespace getVariable ['AGM_Interaction_AutoCloseMenu', false]}";
statementUp = "if (AGM_Interaction_MenuType mod 2 == 0) then {call AGM_Interaction_fnc_onButtonUp};";
exceptions[] = {"AGM_Drag_isNotDragging", "AGM_Medical_canTreat", "AGM_Interaction_isNotEscorting", "AGM_Interaction_isNotSwimming"};
key = 219;
shift = 0;
control = 0;
alt = 0;
};
class openInteractionMenuSelfNew {
displayName = "$STR_AGM_Interaction_InteractionMenuSelf";
condition = "true";
statement = "call AGM_Interaction_fnc_onButtonDownSelf";
conditionUp = "!isNull (findDisplay 1713999) && {profileNamespace getVariable ['AGM_Interaction_AutoCloseMenu', false]}";
statementUp = "if (AGM_Interaction_MenuType mod 2 == 1) then {call AGM_Interaction_fnc_onButtonUp};";
exceptions[] = {"AGM_Drag_isNotDragging", "AGM_Medical_canTreat", "AGM_Interaction_isNotEscorting", "AGM_Interaction_isNotSwimming", "AGM_Core_notOnMap"};
key = 219;
shift = 0;
control = 1;
alt = 0;
};
class openDoor {
displayName = "$STR_AGM_Interaction_OpenDoor";
condition = "!AGM_Interaction_isOpeningDoor && {[2] call AGM_Interaction_fnc_getDoor select 1 != ''}";
statement = "call AGM_Interaction_fnc_openDoor";
conditionUp = "AGM_Interaction_isOpeningDoor";
statementUp = "AGM_Interaction_isOpeningDoor = false";
key = 57;
shift = 0;
control = 1;
alt = 0;
};
// disabled for now
/*class lockDoor {
displayName = "$STR_AGM_Interaction_LockDoor";
condition = "[true] call AGM_Interaction_fnc_canLockDoor && {!AGM_Interaction_isOpeningDoor}";
statement = "[true] call AGM_Interaction_fnc_lockDoor";
key = 57;
shift = 0;
control = 0;
alt = 1;
};
class unlockDoor {
displayName = "$STR_AGM_Interaction_UnlockDoor";
condition = "[false] call AGM_Interaction_fnc_canLockDoor";
statement = "[false] call AGM_Interaction_fnc_lockDoor";
key = 57;
shift = 0;
control = 1;
alt = 1;
};*/
class tapShoulder {
displayName = "$STR_AGM_Interaction_TapShoulder";
condition = "[_player, cursorTarget] call AGM_Interaction_fnc_canTapShoulder";
statement = "[_player, cursorTarget] call AGM_Interaction_fnc_tapShoulder";
key = 20;
shift = 1;
control = 0;
alt = 0;
};
class modifierKey {
displayName = "$STR_AGM_Interaction_ModifierKey";
condition = "";
statement = "AGM_Modifier = 1;";
conditionUp = "";
statementUp = "AGM_Modifier = 0;";
exceptions[] = {"AGM_Drag_isNotDragging"};
key = 29;
shift = 0;
control = 0;
alt = 0;
};
};
class AGM_Core_Options {
class Interaction_FlowMenu {
displayName = "$STR_AGM_Interaction_FlowMenu";
default = 0;
};
class Interaction_AutoCloseMenu {
displayName = "$STR_AGM_Interaction_AutoCloseMenu";
default = 0;
};
class Interaction_AutoCenterCursor {
displayName = "$STR_AGM_Interaction_AutoCenterCursor";
default = 1;
};
};
class AGM_Parameters {
AGM_Modifier = 0;
};
class AGM_Parameters_Boolean {
AGM_Interaction_EnableTeamManagement = 1;
};
class AGM_Core_canInteractConditions {
class AGM_Interaction_isNotEscorting {
condition = "!(_player getVariable ['AGM_isEscorting', false])";
};
class AGM_Interaction_isNotCaptive {
condition = "!(_player getVariable ['AGM_isCaptive', false])";
};
class AGM_Interaction_isNotSurrendering {
condition = "!(_player getVariable ['AGM_isSurrender', false])";
};
class AGM_Interaction_isNotSwimming {
condition = "!underwater _player";
};
};
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
name = #ITEM; \
count = COUNT; \
};
class CfgVehicles {
class Module_F;
class AGM_ModuleInteraction: Module_F {
author = "$STR_AGM_Core_AGMTeam";
category = "AGM";
displayName = "Interaction System";
function = "AGM_Interaction_fnc_moduleInteraction";
scope = 2;
isGlobal = 1;
icon = "\AGM_Interaction\UI\IconInteraction_ca.paa";
class Arguments {
class EnableTeamManagement {
displayName = "Enable Team Management";
description = "Should players be allowed to use the Team Management Menu? Default: Yes";
typeName = "BOOL";
class values {
class Yes { default = 1; name = "Yes"; value = 1;};
class No { name = "No"; value = 0; };
};
};
};
};
class Man;
class CAManBase: Man {
class AGM_Actions {
class AGM_TeamManagement {
displayName = "$STR_AGM_Interaction_TeamManagement";
distance = 4;
condition = "alive _target && {!isPlayer _target} && {_target in units group _player} && {AGM_Interaction_EnableTeamManagement}";
statement = "";
showDisabled = 0;
priority = 3.2;
icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
subMenu[] = {"AGM_TeamManagement", 0};
hotkey = "M";
enableInside = 1;
class AGM_JoinTeamRed {
displayName = "$STR_AGM_Interaction_JoinTeamRed";
distance = 4;
condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
statement = "[_target, 'RED'] call AGM_Interaction_fnc_joinTeam";
showDisabled = 1;
icon = "\AGM_Interaction\UI\team\team_red_ca.paa";
priority = 2.4;
hotkey = "R";
enableInside = 1;
};
class AGM_JoinTeamGreen {
displayName = "$STR_AGM_Interaction_JoinTeamGreen";
distance = 4;
condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
statement = "[_target, 'GREEN'] call AGM_Interaction_fnc_joinTeam";
showDisabled = 1;
icon = "\AGM_Interaction\UI\team\team_green_ca.paa";
priority = 2.3;
hotkey = "G";
enableInside = 1;
};
class AGM_JoinTeamBlue {
displayName = "$STR_AGM_Interaction_JoinTeamBlue";
distance = 4;
condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
statement = "[_target, 'BLUE'] call AGM_Interaction_fnc_joinTeam";
showDisabled = 1;
icon = "\AGM_Interaction\UI\team\team_blue_ca.paa";
priority = 2.2;
hotkey = "B";
enableInside = 1;
};
class AGM_JoinTeamYellow {
displayName = "$STR_AGM_Interaction_JoinTeamYellow";
distance = 4;
condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
statement = "[_target, 'YELLOW'] call AGM_Interaction_fnc_joinTeam";
showDisabled = 1;
icon = "\AGM_Interaction\UI\team\team_yellow_ca.paa";
priority = 2.1;
hotkey = "Y";
enableInside = 1;
};
class AGM_LeaveTeam {
displayName = "$STR_AGM_Interaction_LeaveTeam";
distance = 4;
condition = "alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'}";
statement = "[_target, 'MAIN'] call AGM_Interaction_fnc_joinTeam";
showDisabled = 1;
icon = "\AGM_Interaction\UI\team\team_white_ca.paa";
priority = 2.5;
hotkey = "N";
enableInside = 1;
};
};
class AGM_TapShoulder {
displayName = "$STR_AGM_Interaction_TapShoulder";
distance = 4;
condition = "[_player, _target] call AGM_Interaction_fnc_canTapShoulder";
statement = "[_player, _target] call AGM_Interaction_fnc_tapShoulder";
showDisabled = 1;
priority = 2.8;
hotkey = "Q";
enableInside = 1;
};
class AGM_JoinGroup {
displayName = "$STR_AGM_Interaction_JoinGroup";
distance = 4;
condition = "side group _player == side group _target && {group _player != group _target}";
statement = "[_player] joinSilent group _target;";
showDisabled = 0;
priority = 2.6;
icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
hotkey = "J";
enableInside = 1;
};
class AGM_GetDown {
displayName = "$STR_AGM_Interaction_GetDown";
distance = 4;
condition = "[_target] call AGM_Interaction_fnc_canInteractWith";
statement = "[_target] call AGM_Interaction_fnc_getDown";
showDisabled = 0;
priority = 2.2;
};
class AGM_SendAway {
displayName = "$STR_AGM_Interaction_SendAway";
distance = 4;
condition = "[_target] call AGM_Interaction_fnc_canInteractWith";
statement = "[_target] call AGM_Interaction_fnc_sendAway";
showDisabled = 0;
priority = 2.0;
};
class AGM_Pardon {
displayName = "$STR_AGM_Interaction_Pardon";
distance = 4;
condition = "rating _target < -2000 && {alive _target} && {side group _player == side group _target}";
statement = "[_target, '{_this addRating -rating _this}', _target] call AGM_Core_fnc_execRemoteFnc";
showDisabled = 0;
priority = 2.5;
enableInside = 1;
};
};
class AGM_SelfActions {
class AGM_TeamManagement {
displayName = "$STR_AGM_Interaction_TeamManagement";
condition = "AGM_Interaction_EnableTeamManagement";
statement = "";
showDisabled = 1;
priority = 3.2;
icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
subMenu[] = {"AGM_TeamManagement", 1};
enableInside = 1;
hotkey = "M";
class AGM_JoinTeamRed {
displayName = "$STR_AGM_Interaction_JoinTeamRed";
condition = "true";
statement = "[_player, 'RED'] call AGM_Interaction_fnc_joinTeam";
showDisabled = 1;
priority = 2.4;
icon = "\AGM_Interaction\UI\team\team_red_ca.paa";
enableInside = 1;
hotkey = "R";
};
class AGM_JoinTeamGreen {
displayName = "$STR_AGM_Interaction_JoinTeamGreen";
condition = "true";
statement = "[_player, 'GREEN'] call AGM_Interaction_fnc_joinTeam";
showDisabled = 1;
priority = 2.3;
icon = "\AGM_Interaction\UI\team\team_green_ca.paa";
enableInside = 1;
hotkey = "G";
};
class AGM_JoinTeamBlue {
displayName = "$STR_AGM_Interaction_JoinTeamBlue";
condition = "true";
statement = "[_player, 'BLUE'] call AGM_Interaction_fnc_joinTeam";
showDisabled = 1;
priority = 2.2;
icon = "\AGM_Interaction\UI\team\team_blue_ca.paa";
enableInside = 1;
hotkey = "B";
};
class AGM_JoinTeamYellow {
displayName = "$STR_AGM_Interaction_JoinTeamYellow";
condition = "true";
statement = "[_player, 'YELLOW'] call AGM_Interaction_fnc_joinTeam";
showDisabled = 1;
priority = 2.1;
icon = "\AGM_Interaction\UI\team\team_yellow_ca.paa";
enableInside = 1;
hotkey = "Y";
};
class AGM_LeaveTeam {
displayName = "$STR_AGM_Interaction_LeaveTeam";
condition = "assignedTeam _player != 'MAIN'";
statement = "[_player, 'MAIN'] call AGM_Interaction_fnc_joinTeam";
showDisabled = 1;
priority = 2.5;
icon = "\AGM_Interaction\UI\team\team_white_ca.paa";
enableInside = 1;
hotkey = "N";
};
class AGM_BecomeLeader {
displayName = "$STR_AGM_Interaction_BecomeLeader";
condition = "count (units group _player) > 1 && {leader group _player != _player}";
statement = "_newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player;";
showDisabled = 1;
priority = 1.0;
icon = "\AGM_Interaction\UI\team\team_white_ca.paa";
enableInside = 1;
hotkey = "L";
};
class AGM_LeaveGroup {
displayName = "$STR_AGM_Interaction_LeaveGroup";
condition = "count (units group _player) > 1";
statement = "_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;";
showDisabled = 1;
priority = 1.2;
icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
enableInside = 1;
hotkey = "M";
};
};
/* DANCE ANIMATION DOESN'T WORK :(
class AGM_Dance {
displayName = "$STR_AGM_Interaction_Dance";
condition = "isClass (configFile >> 'CfgPatches' >> 'AGM_Movement') and !AGM_Dancing";
statement = "AGM_Dancing = true; [-2, {_this switchMove 'TestDance';}, player] call CBA_fnc_globalExecute;";
showDisabled = 0;
priority = -1.2;
};
class AGM_StopDancing {
displayName = "$STR_AGM_Interaction_StopDancing";
condition = "AGM_Dancing";
statement = "AGM_Dancing = false; [-2, {_this switchMove '';}, player] call CBA_fnc_globalExecute;";
showDisabled = 0;
priority = -1.2;
};
*/
class AGM_Gestures {
displayName = "$STR_AGM_Interaction_Gestures";
condition = "canStand _target";
statement = "";
showDisabled = 1;
priority = 3.5;
subMenu[] = {"AGM_Gestures", 1};
icon = "AGM_Interaction\UI\gestures_ca.paa";
hotkey = "G";
/*class AGM_Gesture_Advance {
displayName = "$STR_AGM_Interaction_Gestures_Attack";
condition = "canStand _target";
statement = "_target playActionNow 'gestureAttack';";
showDisabled = 1;
priority = 2.0;
};*/
class AGM_Gesture_Advance {
displayName = "$STR_AGM_Interaction_Gestures_Advance";
condition = "canStand _target";
statement = "_target playActionNow 'gestureAdvance';";
showDisabled = 1;
priority = 1.9;
hotkey = "1";
};
class AGM_Gesture_Go {
displayName = "$STR_AGM_Interaction_Gestures_Go";
condition = "canStand _target";
statement = "_target playActionNow (['gestureGo', 'gestureGoB'] select (floor random 2));";
showDisabled = 1;
priority = 1.8;
hotkey = "2";
};
class AGM_Gesture_Follow {
displayName = "$STR_AGM_Interaction_Gestures_Follow";
condition = "canStand _target";
statement = "_target playActionNow 'gestureFollow';";
showDisabled = 1;
priority = 1.7;
hotkey = "3";
};
/*class AGM_Gesture_Point {
displayName = "$STR_AGM_Interaction_Gestures_Point";
condition = "canStand _target";
statement = "_target playActionNow 'gesturePoint';";
showDisabled = 1;
priority = 1.6;
};*/
class AGM_Gesture_Up {
displayName = "$STR_AGM_Interaction_Gestures_Up";
condition = "canStand _target";
statement = "_target playActionNow 'gestureUp';";
showDisabled = 1;
priority = 1.5;
hotkey = "4";
};
class AGM_Gesture_Cover {
displayName = "$STR_AGM_Interaction_Gestures_Cover";
condition = "canStand _target";
statement = "_target playActionNow 'gestureCover';";
showDisabled = 1;
priority = 1.4;
hotkey = "5";
};
class AGM_Gesture_CeaseFire {
displayName = "$STR_AGM_Interaction_Gestures_Cease_Fire";
condition = "canStand _target";
statement = "_target playActionNow 'gestureCeaseFire';";
showDisabled = 1;
priority = 1.3;
hotkey = "6";
};
class AGM_Gesture_Freeze {
displayName = "$STR_AGM_Interaction_Gestures_Freeze";
condition = "canStand _target";
statement = "_target playActionNow 'gestureFreeze';";
showDisabled = 1;
priority = 1.2;
hotkey = "7";
};
class AGM_Gesture_Yes {
displayName = "$STR_AGM_Interaction_Gestures_Yes";
condition = "canStand _target";
statement = "_target playActionNow (['gestureYes', 'gestureNod'] select (floor random 2));";
showDisabled = 1;
priority = 1.1;
hotkey = "8";
};
class AGM_Gesture_No {
displayName = "$STR_AGM_Interaction_Gestures_No";
condition = "canStand _target";
statement = "_target playActionNow 'gestureNo';";
showDisabled = 1;
priority = 1.0;
hotkey = "9";
};
class AGM_Gesture_Hi {
displayName = "$STR_AGM_Interaction_Gestures_Hi";
condition = "canStand _target";
statement = "_target playActionNow (['gestureHi', 'gestureHiB', 'gestureHiC'] select (floor random 3));";
showDisabled = 1;
priority = 0.9;
hotkey = "0";
};
};
class AGM_Equipment {
displayName = "$STR_AGM_Interaction_Equipment";
condition = "true";
statement = "";
showDisabled = 1;
priority = 4.5;
icon = ""; // @todo
subMenu[] = {"AGM_Equipment", 1};
enableInside = 1;
hotkey = "E";
class AGM_Dummy {
displayName = "";
condition = "false";
statement = "";
showDisabled = 1;
priority = -99;
icon = "AGM_Core\UI\blank_CO.paa";
enableInside = 1;
};
};
};
};
class LandVehicle;
class Car: LandVehicle {
class AGM_Actions {};
class AGM_SelfActions {};
};
class Tank: LandVehicle {
class AGM_Actions {};
class AGM_SelfActions {};
};
class Air;
class Helicopter: Air {
class AGM_Actions {};
class AGM_SelfActions {};
};
class Plane: Air {
class AGM_Actions {};
class AGM_SelfActions {};
};
class Ship;
class Ship_F: Ship {
class AGM_Actions {
class AGM_Push {
displayName = "$STR_AGM_Interaction_Push";
distance = 4;
condition = "getMass _target < 1000 and alive _target";
statement = "[_target, [2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5]] call AGM_Interaction_fnc_push;";
showDisabled = 0;
priority = -1;
};
};
class AGM_SelfActions {};
};
class StaticWeapon: LandVehicle {
class AGM_Actions {};
class AGM_SelfActions {};
};
class StaticMortar;
class Mortar_01_base_F: StaticMortar {
class AGM_Actions {};
class AGM_SelfActions {};
};
class Box_NATO_Support_F;
class AGM_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(AGM_CableTie,24)
};
};
};
class CfgWeapons {
class AGM_ItemCore;
class InventoryItem_Base_F;
class AGM_CableTie: AGM_ItemCore {
displayName = "$STR_AGM_Interaction_CableTie_Name";
descriptionShort = "$STR_AGM_Interaction_CableTie_Description";
model = "\AGM_Interaction\agm_cabletie.p3d";
picture = "\AGM_Interaction\UI\agm_cabletie_x_ca.paa";
scope = 2;
class ItemInfo: InventoryItem_Base_F {
mass = 1;
};
};
};
#include <Menu_Config.hpp>