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* Add field rations docs * Add newlines
105 lines
3.2 KiB
Markdown
105 lines
3.2 KiB
Markdown
---
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layout: wiki
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title: Field Rations Framework
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description: Explains how to set-up ACEX Field Rations.
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group: framework
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parent: wiki
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mod: acex
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version:
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major: 3
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minor: 4
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patch: 0
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---
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## 1. Config Values
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### 1.1 Consumable Items
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Config Name | Type | Description
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----------- | ---- | -----------
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`acex_field_rations_thirstQuenched` | Number | Amount of thirst quenched when item is consumed*
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`acex_field_rations_hungerSatiated` | Number | Amount of hunger satiated when item is consumed*
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`acex_field_rations_consumeTime` | Number | Time required to consume the item (in seconds)
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`acex_field_rations_consumeText` | String | Progress bar text (OPTIONAL)
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`acex_field_rations_consumeAnims` | Array | Animations to play when consuming item** (OPTIONAL)
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`acex_field_rations_consumeSounds` | Array | Sounds to play when consuming item** (OPTIONAL)
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`acex_field_rations_replacementItem` | String | Class name of replacement item to add on consumption (OPTIONAL)
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`acex_field_rations_refillItem` | String | Makes an item refillable, class name of item added when refilled (OPTIONAL)
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`acex_field_rations_refillAmount` | Number | Amount of water required to refill item (OPTIONAL)
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`acex_field_rations_refillTime` | Number | Time required to refill item (in seconds) (OPTIONAL)
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_* Value range is 0 to 100 and can be modified by the corresponding coefficient setting._
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_** Array is in format: STAND, CROUCH, PRONE. If player is in vehicle, the first element is used._
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### 1.2 Water Sources
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Config Name | Type | Description
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----------- | ---- | -----------
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`acex_field_rations_waterSupply` | Number | Amount of water inside the object (-1 - disabled, -10 - infinite) (OPTIONAL)
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`acex_field_rations_offset` | Array | Refill action offset relative to model (OPTIONAL)
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## 2. Events
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Event Name | Passed Parameter(s) | Locality | Description
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---------- | ------------------- | -------- | -----------
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`acex_rationConsumed` | [_player, _consumeItem, _replacementItem, _thirstQuenched, _hungerSatiated] | Local | Item consumed
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`acex_rationRefilled` | [_source, _player, _item, _refillItem, _refillAmount] | Local | Item refilled
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## 3. Scripting
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### 3.1 Getting water supply
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`acex_field_rations_fnc_getRemainingWater`
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```cpp
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* Returns the remaining water in a source.
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*
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* Arguments:
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* 0: Water source <OBJECT>
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*
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* Return Value:
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* Remaining water <NUMBER>
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*
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* Example:
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* [_source] call acex_field_rations_fnc_getRemainingWater
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```
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### 3.2 Setting water supply
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`acex_field_rations_fnc_setRemainingWater`
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```cpp
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* Sets the remaining water supply for given water source.
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*
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* Arguments:
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* 0: Water source <OBJECT>
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* 1: Amount (-10 - Infinite, -1 - Disabled) <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_source, 1000] call acex_field_rations_fnc_setRemainingWater
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```
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### 3.3 Adding a status modifier
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`acex_field_rations_fnc_addStatusModifier`
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```cpp
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* Adds a status modifier. Should be called on all machines.
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* Code must return a NUMBER which will be applied additively with other status changes.
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*
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* Arguments:
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* 0: Status to modify (0 - Thirst, 1 - Hunger, 2 - Both) <NUMBER>
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* 1: Code (is passed the unit <OBJECT>) <CODE>
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*
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* Return Value:
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* None
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*
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* Example:
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* [0, {random 1}] call acex_field_rations_fnc_addStatusModifier
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```
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