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81 lines
3.0 KiB
C++
81 lines
3.0 KiB
C++
class CfgAmmo {
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class Missile_AA_04_F;
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class GVAR(m): Missile_AA_04_F {
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author = "Brandon (TCVM)";
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maneuvrability = 0;
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 45; // Minium flap deflection for guidance
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yawRate = 45; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "IR";
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seekerTypes[] = { "IR" };
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flareDistanceFilter = 100;
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flareAngleFilter = 2.0; // can filter out flares that are >= flareAngleFilter to known target velocity
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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defaultNavigationType = "AugmentedProportionalNavigation";
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navigationTypes[] = { "AugmentedProportionalNavigation" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 45; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 0.8; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR"};
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};
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};
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class ammo_Missile_BIM9X;
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class GVAR(x): ammo_Missile_BIM9X {
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author = "Brandon (TCVM)";
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maneuvrability = 0;
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 90; // Minium flap deflection for guidance
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yawRate = 90; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "IR";
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seekerTypes[] = { "IR" };
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flareDistanceFilter = 50;
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flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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defaultNavigationType = "AugmentedProportionalNavigation";
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navigationTypes[] = { "AugmentedProportionalNavigation" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 120; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 0.95; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR"};
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};
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};
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};
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