ACE3/addons/aim9/CfgAmmo.hpp
Brandon Danyluk fe2fedd1e8 more tweaks
2021-04-13 23:14:34 -06:00

81 lines
3.0 KiB
C++

class CfgAmmo {
class Missile_AA_04_F;
class GVAR(m): Missile_AA_04_F {
author = "Brandon (TCVM)";
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 45; // Minium flap deflection for guidance
yawRate = 45; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "IR";
seekerTypes[] = { "IR" };
flareDistanceFilter = 100;
flareAngleFilter = 2.0; // can filter out flares that are >= flareAngleFilter to known target velocity
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" };
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 45; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.8; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR"};
};
};
class ammo_Missile_BIM9X;
class GVAR(x): ammo_Missile_BIM9X {
author = "Brandon (TCVM)";
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 90; // Minium flap deflection for guidance
yawRate = 90; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "IR";
seekerTypes[] = { "IR" };
flareDistanceFilter = 50;
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" };
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 120; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.95; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR"};
};
};
};