mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
more tweaks
This commit is contained in:
parent
c714fb526b
commit
fe2fedd1e8
@ -26,7 +26,7 @@ class CfgAmmo {
|
||||
navigationTypes[] = { "AugmentedProportionalNavigation" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 30; // Angle from the shooter's view that can track the missile
|
||||
seekerAngle = 45; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 0.8; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
@ -65,7 +65,7 @@ class CfgAmmo {
|
||||
navigationTypes[] = { "AugmentedProportionalNavigation" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 60; // Angle from the shooter's view that can track the missile
|
||||
seekerAngle = 120; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 0.95; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
|
@ -63,7 +63,7 @@ if (isNull _trackingTarget) then {
|
||||
|
||||
if (TRACK_ON_PAUSE || {accTime > 0 && !isGamePaused}) then {
|
||||
// If there are flares nearby, check if they will confuse missile
|
||||
private _nearby = _trackingTarget nearObjects 50;
|
||||
private _nearby = _trackingTarget nearObjects _flareDistanceFilter;
|
||||
_nearby = _nearby select {
|
||||
// 2 = IR blocking
|
||||
private _blocking = configOf _x >> "weaponLockSystem";
|
||||
|
Loading…
Reference in New Issue
Block a user