more tweaks

This commit is contained in:
Brandon Danyluk 2021-04-13 23:14:34 -06:00
parent c714fb526b
commit fe2fedd1e8
2 changed files with 3 additions and 3 deletions

View File

@ -26,7 +26,7 @@ class CfgAmmo {
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 30; // Angle from the shooter's view that can track the missile
seekerAngle = 45; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.8; // seeker accuracy multiplier
seekerMinRange = 75;
@ -65,7 +65,7 @@ class CfgAmmo {
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 60; // Angle from the shooter's view that can track the missile
seekerAngle = 120; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.95; // seeker accuracy multiplier
seekerMinRange = 75;

View File

@ -63,7 +63,7 @@ if (isNull _trackingTarget) then {
if (TRACK_ON_PAUSE || {accTime > 0 && !isGamePaused}) then {
// If there are flares nearby, check if they will confuse missile
private _nearby = _trackingTarget nearObjects 50;
private _nearby = _trackingTarget nearObjects _flareDistanceFilter;
_nearby = _nearby select {
// 2 = IR blocking
private _blocking = configOf _x >> "weaponLockSystem";