ACE3/addons/finger
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
..
functions Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
ui #1917 - Pointing Update Circle Icon 2015-09-01 10:09:14 -05:00
$PBOPREFIX$ Initial commit for finger-pointing module 2015-06-07 12:10:50 +03:00
ACE_Settings.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md GVAR(enabled) - readme 2015-06-09 14:02:19 -05:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Update the Jpn translate fd48c7f (#5381) 2017-07-23 14:27:50 +02:00
XEH_postInit.sqf Convert finger to CBA hashes (#4183) 2016-07-30 12:28:07 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_finger

Allows players to point and show a virtual spot in the distance to nearby players.

Maintainers

The people responsible for merging changes to this component or answering potential questions.