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257d9536cc
* First Push Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes. Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing. Added 4 new stringtable entries, 2 for action and 2 for 3den attributes. * Add extra stringtable Forgot to add the UI to the stringtable. * Update fnc_renameObject.sqf fixing tabs * Show custom name only behind Added new function "getNameItem" that will get the items name. Put the custom name behind the original name between brackets "[...]". * Added "Hide Rename Action" setting Also removed an unused _itemClass from postInit. * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update AUTHORS.txt Added my name * Applied the sugesstions. * Fixed function crash * Moved to dialog. * Removed unused comment/code * Update renameMenu.hpp Fixed tabs to spaces. * Update renameMenu.hpp * move rename to common * Update addons/arsenal/ui/RscAttributes.hpp * style and use addActionToObject Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
112 lines
3.3 KiB
Plaintext
112 lines
3.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: marc_book, commy2, CAA-Picard
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* Unload and paradrop object from plane or helicopter.
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*
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* Arguments:
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* 0: Object <OBJECT>
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* 1: Vehicle <OBJECT>
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* 2: Show Hint <BOOL> (default: true)
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*
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* Return Value:
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* Object unloaded <BOOL>
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*
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* Example:
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* [object, vehicle] call ace_cargo_fnc_paradropItem
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*
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* Public: No
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*/
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params ["_item", "_vehicle", ["_showHint", true]];
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TRACE_2("params",_item,_vehicle);
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private _loaded = _vehicle getVariable [QGVAR(loaded), []];
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if !(_item in _loaded) exitWith {false};
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// unload item from cargo
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_loaded deleteAt (_loaded find _item);
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_vehicle setVariable [QGVAR(loaded), _loaded, true];
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private _cargoSpace = [_vehicle] call FUNC(getCargoSpaceLeft);
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private _itemSize = [_item] call FUNC(getSizeItem);
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_vehicle setVariable [QGVAR(space), (_cargoSpace + _itemSize), true];
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(boundingBoxReal _vehicle) params ["_bb1", "_bb2"];
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private _distBehind = ((_bb1 select 1) min (_bb2 select 1)) - 4; // 4 meters behind max bounding box
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TRACE_1("",_distBehind);
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private _posBehindVehicleAGL = _vehicle modelToWorld [0, _distBehind, -2];
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private _object = _item;
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if (_item isEqualType objNull) then {
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detach _object;
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// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
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// do both on server to ensure they are executed in the correct order
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[QGVAR(serverUnload), [_object, _posBehindVehicleAGL]] call CBA_fnc_serverEvent;
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} else {
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_object = createVehicle [_item, _posBehindVehicleAGL, [], 0, "NONE"];
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_object setPosASL (AGLtoASL _posBehindVehicleAGL);
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};
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_object setVelocity ((velocity _vehicle) vectorAdd ((vectorNormalized (vectorDir _vehicle)) vectorMultiply -5));
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// open parachute and ir light effect
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[{
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params ["_object"];
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if (isNull _object || {getPos _object select 2 < 1}) exitWith {};
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private _parachute = createVehicle ["B_Parachute_02_F", [0,0,0], [], 0, "CAN_COLLIDE"];
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// cannot use setPos on parachutes without them closing down
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_parachute attachTo [_object, [0,0,0]];
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detach _parachute;
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private _velocity = velocity _object;
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_object attachTo [_parachute, [0,0,1]];
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_parachute setVelocity _velocity;
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if ((GVAR(disableParadropEffectsClasstypes) findIf {_object isKindOf _x}) == -1) then {
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private _light = "Chemlight_yellow" createVehicle [0,0,0];
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_light attachTo [_object, [0,0,0]];
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};
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}, [_object], 0.7] call CBA_fnc_waitAndExecute;
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// smoke effect when crate landed
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[{
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(_this select 0) params ["_object"];
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if (isNull _object) exitWith {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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if (getPos _object select 2 < 1) then {
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if ((GVAR(disableParadropEffectsClasstypes) findIf {_object isKindOf _x}) == -1) then {
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private _smoke = "SmokeshellYellow" createVehicle [0,0,0];
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_smoke attachTo [_object, [0,0,0]];
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};
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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}, 1, [_object]] call CBA_fnc_addPerFrameHandler;
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if (_showHint) then {
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[
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[
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LSTRING(UnloadedItem),
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[_itemObject, true] call FUNC(getNameItem),
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getText (configOf _vehicle >> "displayName")
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],
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3
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] call EFUNC(common,displayTextStructured);
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};
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// Invoke listenable event
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["ace_cargoUnloaded", [_object, _vehicle, "paradrop"]] call CBA_fnc_globalEvent;
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true
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