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* Complete Simplified Chinese translation * Slight tweak translation |
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.. | ||
anim | ||
data | ||
functions | ||
sounds | ||
ui | ||
$PBOPREFIX$ | ||
Cfg3DEN.hpp | ||
CfgEventHandlers.hpp | ||
CfgMoves.hpp | ||
CfgSounds.hpp | ||
CfgUIGrids.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
initSettings.sqf | ||
README.md | ||
RscTitles.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_field_rations
Provides a survival style, hunger and thirst system. Adds consumable items such as MREs.
ACEX Conversion - things still using acex prefix
- All settings
- CfgUIGrids Entry
- CfgWeapon Configs (e.g.
acex_field_rations_thirstQuenched
) - CfgVehicles Configs (e.g.
acex_field_rations_waterSupply
) - Events (
acex_rationConsumed
,acex_rationRefilled
) - Player setVars for thirst/hunger (e.g.
player getVariable "acex_field_rations_thirst"
)