ACE3/addons/hearing
Psycool 61f74831a1
Korean Translation 100% done (#8899)
* Korean Translation 100% done

fixed typos, changing the Korean transliteration of proper nouns, and changing the meaning of the original to a more understandable interpretation without compromising the transmission of the original

* Something Edited

edit incorrect translation and add typo correction
2022-05-09 20:28:28 -05:00
..
data add empty geometry to earplugs model (#6659) 2018-11-03 11:19:35 -05:00
functions Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
sounds Increase the volume of the residual woosh when ringing is disabled 2016-02-06 14:49:56 -03:00
UI Add to all Objects a LoD with nothing in for "hiding" Objects in Distance 2015-07-15 20:34:35 +02:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ACE_Arsenal_Stats.hpp Add missing semicolons (#6148) 2018-02-15 10:31:14 -06:00
ACE_Settings.hpp General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
CfgAmmo.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Hearing - Fix invalid usage of ARR macro (#7932) 2020-10-03 10:21:20 -05:00
CfgWeapons.hpp Add hearing protection to LDF and Spetsnaz helmets (#7843) 2020-08-09 10:11:50 -05:00
config.cpp Add ACE Arsenal stats (#6110) 2018-02-15 10:03:22 -06:00
initSettings.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Korean Translation 100% done (#8899) 2022-05-09 20:28:28 -05:00
XEH_postInit.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
XEH_preInit.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_hearing

Introduces combat deafness.