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95 lines
2.7 KiB
Plaintext
95 lines
2.7 KiB
Plaintext
/*
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* Author: KoffeinFlummi and esteldunedain
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*
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* Watches for scope changes.
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* Defines key bindings
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*
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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// Check inventory when it changes
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["playerInventoryChanged", {
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[ACE_player] call FUNC(inventoryCheck);
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}] call EFUNC(common,addEventhandler);
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// Instantly hide knobs when scoping in
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["cameraViewChanged", {
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EXPLODE_2_PVT(_this,_player,_newCameraView);
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if (_newCameraView == "GUNNER") then {
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private "_layer";
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutText ["", "PLAIN", 0];
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if !(isNil QGVAR(fadePFH)) then {
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[GVAR(fadePFH)] call cba_fnc_removePerFrameHandler;
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GVAR(fadePFH) = nil;
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};
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};
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}] call EFUNC(common,addEventhandler);
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// Add keybinds
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["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0, 0.1] call FUNC(adjustScope);
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true
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},
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{false},
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[201, [false, false, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0, -0.1] call FUNC(adjustScope);
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true
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},
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{false},
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[209, [false, false, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, -0.1, 0] call FUNC(adjustScope);
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true
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},
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{false},
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[209, [false, true, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0.1, 0] call FUNC(adjustScope);
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true
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},
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{false},
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[201, [false, true, false]], false] call cba_fnc_addKeybind;
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