ACE3/addons/scopes/XEH_postInit.sqf
2015-03-24 01:18:00 -03:00

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/*
* Author: KoffeinFlummi and esteldunedain
*
* Watches for scope changes.
* Defines key bindings
*
*/
#include "script_component.hpp"
if !(hasInterface) exitWith {};
// Check inventory when it changes
["playerInventoryChanged", {
[ACE_player] call FUNC(inventoryCheck);
}] call EFUNC(common,addEventhandler);
// Instantly hide knobs when scoping in
["cameraViewChanged", {
EXPLODE_2_PVT(_this,_player,_newCameraView);
if (_newCameraView == "GUNNER") then {
private "_layer";
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
_layer cutText ["", "PLAIN", 0];
if !(isNil QGVAR(fadePFH)) then {
[GVAR(fadePFH)] call cba_fnc_removePerFrameHandler;
GVAR(fadePFH) = nil;
};
};
}] call EFUNC(common,addEventhandler);
// Add keybinds
["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false};
// Statement
[ACE_player, 0, 0.1] call FUNC(adjustScope);
true
},
{false},
[201, [false, false, false]], false] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false};
// Statement
[ACE_player, 0, -0.1] call FUNC(adjustScope);
true
},
{false},
[209, [false, false, false]], false] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
// Statement
[ACE_player, -0.1, 0] call FUNC(adjustScope);
true
},
{false},
[209, [false, true, false]], false] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
// Statement
[ACE_player, 0.1, 0] call FUNC(adjustScope);
true
},
{false},
[201, [false, true, false]], false] call cba_fnc_addKeybind;