ACE3/addons/refuel
jonpas 8f494e08ae Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister (#5353)
* Add support for Tanoan fuel pumps, Flexible Tanks and Fuel Canister (as jerry can)

* Add to Land_FuelStation_01_pump_malevil_F

* Add Malden/Jets to required addons

* REQUIRED_VERSION 1.72
2017-07-10 21:42:21 +02:00
..
data remove unneeded files 2016-02-04 20:52:28 +01:00
functions Prevent taking nozzle if already carried (#5352) 2017-07-10 21:42:11 +02:00
ui Added module icon 2015-08-15 23:38:08 +02:00
$PBOPREFIX$ Initial draft 2015-08-13 19:33:55 +02:00
ACE_Settings.hpp Refuel - Add setting for hose length (#5224) 2017-05-31 11:30:48 -05:00
CfgEventHandlers.hpp Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister (#5353) 2017-07-10 21:42:21 +02:00
CfgVehicles.hpp Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister (#5353) 2017-07-10 21:42:21 +02:00
config.cpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
README.md Next few things 2015-08-18 23:18:32 +02:00
script_component.hpp Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister (#5353) 2017-07-10 21:42:21 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-10 16:47:26 +02:00
XEH_postInit.sqf Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister (#5353) 2017-07-10 21:42:21 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Prevent switching to weapon while carrying fuel nozzle - fix #4601 2016-11-02 18:44:39 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_respawn.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00

ace_refuel

The Refuel module introduces ability to refuel vehicles on different realistic levels.

Maintainers

The people responsible for merging changes to this component or answering potential questions.