ACE3/addons/minedetector
2016-09-28 01:16:13 +09:00
..
data Delete unused animation files 2016-06-12 16:29:00 +02:00
functions Make volume consistent 2016-07-09 20:00:53 -03:00
sounds Clip sound duration to below 0.5 s to avoid it stacking into itself when using say 2016-07-06 22:23:34 -03:00
ui Add base icon 2016-07-09 12:11:58 -05:00
$PBOPREFIX$ Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
ACE_detector.hpp - Restore the config of detector sounds through CfgSounds 2016-07-06 22:14:26 -03:00
ace_wallon_vmh3.p3d Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
ace_wallon_vmm3.p3d Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
CfgAmmo.hpp fix mine detector not picking up fused explosives 2016-06-16 17:20:15 +02:00
CfgEventHandlers.hpp Make the detector AI compatible 2016-07-07 12:38:53 -03:00
CfgSounds.hpp Make volume consistent 2016-07-09 20:00:53 -03:00
CfgVehicles.hpp Add base icon 2016-07-09 12:11:58 -05:00
CfgWeapons.hpp Remove the pistol cursor from the mine detector 2016-07-07 19:03:14 -03:00
config.cpp Switch say2D to playSound 2016-07-07 10:51:34 -03:00
README.md Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
script_component.hpp - Optimize getDetectedObject 2016-07-04 19:04:58 -03:00
stringtable.xml translate minedetector 2016-09-28 01:16:13 +09:00
XEH_postInit.sqf Make the detector AI compatible 2016-07-07 12:38:53 -03:00
XEH_preInit.sqf - Optimize getDetectedObject 2016-07-04 19:04:58 -03:00
XEH_PREP.hpp - Restore the config of detector sounds through CfgSounds 2016-07-06 22:14:26 -03:00

ace_minedetector

Add mine detectors

Maintainers

The people responsible for merging changes to this component or answering potential questions.