ACE3/addons/hearing
2016-02-16 12:58:42 -06:00
..
data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Settings Category, Minor Cleanup 2016-02-16 12:58:42 -06:00
sounds Increase the volume of the residual woosh when ringing is disabled 2016-02-06 14:49:56 -03:00
UI Add to all Objects a LoD with nothing in for "hiding" Objects in Distance 2015-07-15 20:34:35 +02:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ACE_Settings.hpp Settings Category, Minor Cleanup 2016-02-16 12:58:42 -06:00
CfgAmmo.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp Hearing - Reset earplugs on respawn, addItem setting 2015-11-10 20:44:55 -06:00
CfgSounds.hpp Overhaul ACE_Hearing and change default settings. 2016-02-06 13:59:31 -03:00
CfgVehicles.hpp Overhaul ACE_Hearing and change default settings. 2016-02-06 13:59:31 -03:00
CfgWeapons.hpp Remove inherited classes that were not used 2016-01-20 09:45:03 -06:00
config.cpp headgear influence on hearing 2015-07-01 21:21:09 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Fix stringtable 2016-02-06 14:49:28 -03:00
XEH_postInit.sqf Settings Category, Minor Cleanup 2016-02-16 12:58:42 -06:00
XEH_preInit.sqf Hearing - Reset earplugs on respawn, addItem setting 2015-11-10 20:44:55 -06:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.