ACE3/addons/cargo/functions/fnc_startUnload.sqf
Jasper 257d9536cc
Cargo - Add ability to add custom name to cargo objects (#8023)
* First Push

Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes.

Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing.

Added 4 new stringtable entries, 2 for action and 2 for 3den attributes.

* Add extra stringtable

Forgot to add the UI to the stringtable.

* Update fnc_renameObject.sqf

fixing tabs

* Show custom name only behind

Added new function "getNameItem" that will get the items name.
Put the custom name behind the original name between brackets "[...]".

* Added "Hide Rename Action" setting

Also removed an unused _itemClass from postInit.

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update AUTHORS.txt

Added my name

* Applied the sugesstions.

* Fixed function crash

* Moved to dialog.

* Removed unused comment/code

* Update renameMenu.hpp

Fixed tabs to spaces.

* Update renameMenu.hpp

* move rename to common

* Update addons/arsenal/ui/RscAttributes.hpp

* style and use addActionToObject

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 17:42:38 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Start unload action.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_cargo_fnc_startUnload
*
* Public: No
*/
disableSerialization;
private _display = uiNamespace getVariable QGVAR(menuDisplay);
if (isNil "_display") exitWith {};
private _loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
if (_loaded isEqualTo []) exitWith {};
private _ctrl = _display displayCtrl 100;
private _selected = (lbCurSel _ctrl) max 0;
if (count _loaded <= _selected) exitWith {};
private _item = _loaded select _selected; // This can be an object or a classname string
if (GVAR(interactionParadrop)) exitWith {
// If drop time is 0 don't show a progress bar
if (GVAR(paradropTimeCoefficent) == 0) exitWith {
[QGVAR(paradropItem), [_item, GVAR(interactionVehicle)]] call CBA_fnc_localEvent;
};
// Start progress bar - paradrop
private _size = [_item] call FUNC(getSizeItem);
[
GVAR(paradropTimeCoefficent) * _size,
[_item, GVAR(interactionVehicle), ACE_player],
{
(_this select 0) params ["_item", "_target", "_player"];
[QGVAR(paradropItem), [_item, _target]] call CBA_fnc_localEvent;
},
{
params ["_args", "", "", "_errorCode"]; // show warning if we failed because of flight conditions
if (_errorCode == 3) then {
_args params ["_item", "_target", "_player"];
[localize LSTRING(unlevelFlightWarning)] call EFUNC(common,displayTextStructured);
};
},
localize LSTRING(UnloadingItem),
{
(_this select 0) params ["_item", "_target", "_player"];
if ((acos ((vectorUp _target) select 2)) > 30) exitWith {false}; // check flight level
if (((getPos _target) select 2) < 25) exitWith {false}; // check height
if ((speed _target) < -5) exitWith {false}; // check reverse
true
},
["isNotSwimming", "isNotInside"]
] call EFUNC(common,progressBar);
};
// Start progress bar - normal ground unload
if ([_item, GVAR(interactionVehicle), ACE_player] call FUNC(canUnloadItem)) then {
private _size = [_item] call FUNC(getSizeItem);
[
GVAR(loadTimeCoefficient) * _size,
[_item, GVAR(interactionVehicle), ACE_player],
{TRACE_1("unload finish",_this); ["ace_unloadCargo", _this select 0] call CBA_fnc_localEvent},
{TRACE_1("unload fail",_this);},
localize LSTRING(UnloadingItem),
{
(_this select 0) params ["_item", "_target", "_player"];
(alive _target)
&& {locked _target < 2}
&& {([_player, _target] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE}
&& {_item in (_target getVariable [QGVAR(loaded), []])}
},
["isNotSwimming"]
] call EFUNC(common,progressBar);
} else {
private _displayName = [_item, true] call FUNC(getNameItem);
[[LSTRING(UnloadingFailed), _displayName], 3] call EFUNC(common,displayTextStructured);
};