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c012941af0
* Add support for multi-bang flashbangs It also adds some randomness to 1-bangs as a side effect, but I don't think that's a big deal. Also adds flashbang documentation to wiki. * Increase rate at which flashbang attenuates Apologies for the magic numbers. I just tested a few out until I was happy with the result. The radius could probably afford to be reduced a little further. * use max deviation in config, fix wiki file name
71 lines
3.0 KiB
Markdown
71 lines
3.0 KiB
Markdown
---
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layout: wiki
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title: Grenades Framework
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description: Explains how to set-up flashbangs, particularly multi-bangs.
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group: framework
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parent: wiki
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order: 7
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mod: ace
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version:
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major: 3
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minor: 13
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patch: 0
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---
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## 1. Overview
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ACE provides a simple interface for creating flashbang grenades and specifying their properties. It is important that one sets `timeToLive` to be greater than the total possible time until the last explosion, i.e, `ace_grenades_flashbangBangs * ace_grenades_flashbangInterval + ace_grenades_flashbangIntervalMaxDeviation`. Any explosions that occur after the `timeToLive` has expired will occur at `(0,0)`.
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## 2. Config Values
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There are several config entries specific to ACE flashbangs. All successive values can be left undefined and they will be given the defaults shown in the first example below, with the exception of `ace_grenades_flashbang`, which is equal to `0` if left undefined.
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```cpp
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class CfgAmmo {
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class MyDefaultFlashbang {
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ace_grenades_flashbang = 1; // A flashbang
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ace_grenades_flashbangBangs = 1; // with one bang
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ace_grenades_flashbangInterval = 0.5; // 0.5 seconds between each subsequent bang
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ace_grenades_flashbangIntervalMaxDeviation = 0.1; // Deviation of up to ± 0.1 seconds on each fuse
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};
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class ACE_G_M84 {
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explosionTime = 2.3; // Seconds until the initial explosion
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timeToLive = 6; // Seconds until the projectile is removed
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ace_grenades_flashbang = 1; // A normal flashbang
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};
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class ACE_G_CTS9 {
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explosionTime = 1.5;
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timeToLive = 10;
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ace_grenades_flashbang = 1;
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ace_grenades_flashbangBangs = 9; // 9 bangs
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ace_grenades_flashbangInterval = 0.5; // 0.5 seconds between each subsequent bang
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ace_grenades_flashbangIntervalMaxDeviation = "0.1 * sqrt (12*4) / 2"; // Standard deviation of 0.1 seconds on each fuse
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};
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class 16aa_Ammo_6Bang { // British Armed Forces L107A1
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explosionTime = 1;
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timeToLive = 5;
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ace_grenades_flashbang = 1;
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ace_grenades_flashbangBangs = 6; // 6 bangs
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ace_grenades_flashbangInterval = 0.25; // 0.25 seconds between each subsequent bang
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ace_grenades_flashbangIntervalMaxDeviation = 0.05; // Deviation of up to ± 0.05 seconds on each fuse
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};
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};
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```
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### 2.1 ace_grenades_flashbang
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If set to zero or left undefined, the grenade is not treated as a flashbang. If it is set to 1, the grenade will be treated as a flashbang with the associated effects.
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### 2.2 ace_grenades_flashbangBangs
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The flashbang will explode as many times as is specified. The default is 1.
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### 2.3 ace_grenades_flashbangInterval
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The average amount of time in seconds, after `explosionTime` has passed, between each subsequent bang.
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### 2.4 ace_grenades_flashbangIntervalMaxDeviation
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The amount of randomness in the fuse time.
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