ACE3/addons/vehicle_damage
PabstMirror 916346ae59
General - Format config class defines to coding guidelines (+tool) (#8520)
* General - Format config class defines to coding guidelines (+tool)

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-15 13:47:05 -05:00
..
functions
$PBOPREFIX$
CfgAmmo.hpp
CfgEventHandlers.hpp Various - use compile_script macro for new addons (#8516) 2021-10-15 12:53:44 -05:00
CfgVehicles.hpp General - Format config class defines to coding guidelines (+tool) (#8520) 2021-10-15 13:47:05 -05:00
config.cpp
initSettings.sqf Vehicle Damage - Cleanup strings (#8515) 2021-10-14 12:05:16 -05:00
README.md various - cleanup maintainers in readmes (#8517) 2021-10-15 12:25:42 -05:00
script_component.hpp
script_macros.hpp General - Format config class defines to coding guidelines (+tool) (#8520) 2021-10-15 13:47:05 -05:00
stringtable.xml Vehicle Damage - Cleanup strings (#8515) 2021-10-14 12:05:16 -05:00
XEH_postInit.sqf
XEH_preInit.sqf
XEH_PREP.hpp
XEH_preStart.sqf

ace_vehicle_damage

Adds enhanced vehicle damage. Primary goal is to remove global vehicle health and instead opt for a "component based" health system.