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https://github.com/acemod/ACE3.git
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aab09584b7
* Makes manual zero adjustments (advanced ballistics only) for each weapon & scope combination persistent across game restarts / mission restarts / weapon or scope changes.
117 lines
5.8 KiB
Plaintext
117 lines
5.8 KiB
Plaintext
/*
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* Author: KoffeinFlummi, Commy2, Ruthberg
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* Check if weapon optics changed and reset zeroing if needed
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*
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* Arguments:
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* 0: Player <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_scopes_fnc_inventoryCheck
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player"];
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private _adjustment = ACE_player getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
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private _updateAdjustment = false;
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private _newOptics = [_player] call FUNC(getOptics);
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{
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if (_newOptics select _forEachIndex != _x) then {
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private _opticConfig = configFile >> "CfgWeapons" >> (_newOptics select _forEachIndex);
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private _opticType = getNumber(_opticConfig >> "ItemInfo" >> "opticType");
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private _verticalIncrement = -1;
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if (isNumber (_opticConfig >> "ACE_ScopeAdjust_VerticalIncrement")) then {
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_verticalIncrement = getNumber (_opticConfig >> "ACE_ScopeAdjust_VerticalIncrement");
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};
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private _horizontalIncrement = -1;
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if (isNumber (_opticConfig >> "ACE_ScopeAdjust_HorizontalIncrement")) then {
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_horizontalIncrement = getNumber (_opticConfig >> "ACE_ScopeAdjust_HorizontalIncrement");
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};
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private _maxVertical = [];
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if (isArray (_opticConfig >> "ACE_ScopeAdjust_Vertical")) then {
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_maxVertical = getArray (_opticConfig >> "ACE_ScopeAdjust_Vertical");
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};
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private _maxHorizontal = [];
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if (isArray (_opticConfig >> "ACE_ScopeAdjust_Horizontal")) then {
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_maxHorizontal = getArray (_opticConfig >> "ACE_ScopeAdjust_Horizontal");
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};
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if (GVAR(forceUseOfAdjustmentTurrets) && _opticType == 2) then {
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if (_maxVertical isEqualTo []) then { _maxVertical = [-4, 30]; };
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if (_maxHorizontal isEqualTo []) then { _maxHorizontal = [-6, 6]; };
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if (_verticalIncrement == -1) then { _verticalIncrement = 0.1; };
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if (_horizontalIncrement == -1) then { _horizontalIncrement = 0.1; };
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} else {
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if (_maxVertical isEqualTo []) then { _maxVertical = [0, 0]; };
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if (_maxHorizontal isEqualTo []) then { _maxHorizontal = [0, 0]; };
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if (_verticalIncrement == -1) then { _verticalIncrement = 0; };
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if (_horizontalIncrement == -1) then { _horizontalIncrement = 0; };
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};
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(GVAR(scopeAdjust) select _forEachIndex) set [0, _maxVertical];
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(GVAR(scopeAdjust) select _forEachIndex) set [1, _verticalIncrement];
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(GVAR(scopeAdjust) select _forEachIndex) set [2, _maxHorizontal];
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(GVAR(scopeAdjust) select _forEachIndex) set [3, _horizontalIncrement];
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GVAR(canAdjustElevation) set [_forEachIndex, (_verticalIncrement > 0) && !(_maxVertical isEqualTo [0, 0])];
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GVAR(canAdjustWindage) set [_forEachIndex, (_horizontalIncrement > 0) && !(_maxHorizontal isEqualTo [0, 0])];
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};
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} forEach GVAR(Optics);
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private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player];
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{
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if ((_newOptics select _x) != (GVAR(Optics) select _x) || (_newGuns select _x != GVAR(Guns) select _x)) then {
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GVAR(baseAngle) set [_x, [_player, _x] call FUNC(getBaseAngle)];
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GVAR(boreHeight) set [_x, [_player, _x] call FUNC(getBoreHeight)];
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if ((_newOptics select _x) == "") then {
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// Check if the weapon comes with an integrated optic
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private _weaponConfig = configFile >> "CfgWeapons" >> (_newGuns select _x);
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private _verticalIncrement = 0;
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if (isNumber (_weaponConfig >> "ACE_ScopeAdjust_VerticalIncrement")) then {
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_verticalIncrement = getNumber (_weaponConfig >> "ACE_ScopeAdjust_VerticalIncrement");
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};
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private _horizontalIncrement = 0;
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if (isNumber (_weaponConfig >> "ACE_ScopeAdjust_HorizontalIncrement")) then {
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_horizontalIncrement = getNumber (_weaponConfig >> "ACE_ScopeAdjust_HorizontalIncrement");
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};
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private _maxVertical = [0, 0];
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if (isArray (_weaponConfig >> "ACE_ScopeAdjust_Vertical")) then {
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_maxVertical = getArray (_weaponConfig >> "ACE_ScopeAdjust_Vertical");
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};
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private _maxHorizontal = [0, 0];
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if (isArray (_weaponConfig >> "ACE_ScopeAdjust_Horizontal")) then {
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_maxHorizontal = getArray (_weaponConfig >> "ACE_ScopeAdjust_Horizontal");
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};
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TRACE_5("",_newGuns select _x,_verticalIncrement,_horizontalIncrement,_maxVertical,_maxHorizontal);
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(GVAR(scopeAdjust) select _x) set [0, _maxVertical];
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(GVAR(scopeAdjust) select _x) set [1, _verticalIncrement];
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(GVAR(scopeAdjust) select _x) set [2, _maxHorizontal];
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(GVAR(scopeAdjust) select _x) set [3, _horizontalIncrement];
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GVAR(canAdjustElevation) set [_x, (_verticalIncrement > 0) && !(_maxVertical isEqualTo [0, 0])];
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GVAR(canAdjustWindage) set [_x, (_horizontalIncrement > 0) && !(_maxHorizontal isEqualTo [0, 0])];
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};
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// The optic or the weapon changed, reset the adjustment
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private _persistentZero = profileNamespace getVariable [format[QGVAR(PersistentZero_%1_%2), _newGuns select _x, _newOptics select _x], 0];
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((GVAR(scopeAdjust) select _x) select 0) params ["_minElevation", "_maxElevation"];
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if (!(_persistentZero isEqualType 0) || {_persistentZero < _minElevation || _persistentZero > _maxElevation}) then {
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_persistentZero = 0;
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};
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if (!((_adjustment select _forEachIndex) isEqualTo [0, 0, _persistentZero])) then {
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_adjustment set [_forEachIndex, [0, 0, _persistentZero]];
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_updateAdjustment = true;
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};
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}
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} forEach [0, 1, 2];
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if (_updateAdjustment) then {
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[ACE_player, QGVAR(Adjustment), _adjustment, 0.5] call EFUNC(common,setVariablePublic);
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};
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GVAR(Optics) = _newOptics;
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GVAR(Guns) = _newGuns;
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