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https://github.com/acemod/ACE3.git
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60af0d3162
Standardize GVAR array brackets in configs.
135 lines
4.3 KiB
C++
135 lines
4.3 KiB
C++
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class CBA_Extended_EventHandlers;
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Equipment {
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class GVAR(place) {
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displayName = CSTRING(Placedown);
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condition = QUOTE([ARR_2(_player,'ACE_SpottingScope')] call EFUNC(common,hasItem));
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statement = QUOTE([ARR_2(_player,'ACE_SpottingScope')] call FUNC(place));
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showDisabled = 0;
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priority = 2;
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icon = PATHTOF(UI\w_spottingscope_ca.paa);
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};
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};
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};
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};
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class Item_Base_F;
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class ACE_Item_SpottingScope: Item_Base_F {
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author[] = {"Rocko", "Scubaman3D"};
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scope = 2;
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scopeCurator = 2;
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displayName = CSTRING(DisplayName);
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vehicleClass = "Items";
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class TransportItems {
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MACRO_ADDITEM(ACE_SpottingScope,1);
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};
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};
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_Item_SpottingScope,2);
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};
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};
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class LandVehicle;
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class StaticWeapon: LandVehicle {
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class Turrets;
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class ACE_Actions {
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class ACE_MainActions {};
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};
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};
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class StaticATWeapon: StaticWeapon {
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class Turrets: Turrets {
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class MainTurret;
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};
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class ACE_Actions: ACE_Actions{
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class ACE_MainActions: ACE_MainActions {};
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};
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};
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class ACE_SpottingScopeObject: StaticATWeapon {
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class EventHandlers {
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class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
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};
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scope = 1;
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side = 1;
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typicalCargo[] = {"Soldier"};
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displayName = CSTRING(DisplayName);
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model = PATHTOF(data\ace_spottingscope.p3d);
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mapSize = 0.5;
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transportSoldier = 0;
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getInAction = "GetInLow";
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getOutAction = "GetOutLow";
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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minTurn = -45;
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maxTurn = 45;
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initTurn = 0;
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minElev = -10;
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maxElev = 40;
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initElev = 0;
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weapons[] = {};
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magazines[] = {};
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gunnerOpticsColor[] = {1,1,1,1};
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gunnerOpticsmodel = PATHTOF(data\m144_optic.p3d);
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gunnerOpticsEffect[] = {"OpticsCHAbera1","OpticsBlur2"};
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gunnerOutOpticsShowCursor = 0;
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gunnerOpticsShowCursor = 0;
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gunnerAction = "ACE_SpottingScope";
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gunnerGetInAction = "GetInLow";
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gunnerGetOutAction = "GetOutLow";
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gunnerForceOptics = 0;
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ejectDeadGunner = 0;
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class ViewGunner {
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initAngleX = 5;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.75;
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minFov = 0.25;
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maxFov = 1.25;
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};
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class ViewOptics {
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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minFov = 0.0025;
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maxFov = 0.05;
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initFov= 0.05;
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};
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};
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};
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EGVAR(dragging,canDrag) = 1;
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EGVAR(dragging,dragPosition)[] = {0,1,0};
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EGVAR(dragging,dragDirection) = 0;
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class ACE_Actions: ACE_Actions{
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class ACE_MainActions: ACE_MainActions {
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selection = "osaveze";
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class ACE_Pickup {
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selection = "";
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displayName = CSTRING(PickUp);
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distance = 5;
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condition = QUOTE((alive _target) && (count (crew _target) == 0));
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statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickup));
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showDisabled = 0;
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exceptions[] = {};
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priority = 5;
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icon = PATHTOF(UI\w_spottingscope_ca.paa);
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};
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};
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};
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};
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};
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