ACE3/addons/javelin
2015-04-14 16:20:03 -07:00
..
data Resave reticle_titan in objectBuilder 2015-04-12 17:14:30 -05:00
functions Remove debug. 2015-04-12 16:19:18 -07:00
$PBOPREFIX$ re-path. Wtf safezones. 2015-04-11 10:56:58 -07:00
CfgEventhandlers.hpp rename wep_javelin to javelin 2015-04-11 10:44:13 -07:00
CfgSounds.hpp rename wep_javelin to javelin 2015-04-11 10:44:13 -07:00
CfgWeapons.hpp align correctly, create event, remove FCS from laserDesignator. 2015-04-14 16:20:03 -07:00
config.cpp Working javelin targeting and gating. Still has red center target optic because I cant do optic p3d's. TODO: We need an optic p3d. 2015-04-11 13:37:55 -07:00
initKeybinds.sqf re-path. Wtf safezones. 2015-04-11 10:56:58 -07:00
README.md readme, authors. 2015-04-11 13:39:16 -07:00
RscInGameUI.hpp Fixed: Javelin CLU UI should have been a PFH not a draw. Migrated. Closes #531 2015-04-12 16:18:39 -07:00
script_component.hpp Target gating implemented. 2015-04-11 11:17:34 -07:00
stringtable.xml Merge https://github.com/Kllrt/ACE3 into czech-merge 2015-04-12 14:27:59 +02:00
XEH_clientInit.sqf rename wep_javelin to javelin 2015-04-11 10:44:13 -07:00
XEH_post_init.sqf rename wep_javelin to javelin 2015-04-11 10:44:13 -07:00
XEH_pre_init.sqf rename wep_javelin to javelin 2015-04-11 10:44:13 -07:00

ace_javelin

Adds the Javelin AT launcher.

Maintainers

The people responsible for merging changes to this component or answering potential questions.