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* Update scopes-framework.md Documented the changes to the scopes framework in this pull request: https://github.com/acemod/ACE3/pull/4642 * Clarified the bore height component descriptions
1.4 KiB
1.4 KiB
layout | title | description | group | order | parent | mod | version | ||||||
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wiki | Scopes Framework | Explains how to set-up scopes with ACE3 scope adjustment system. | framework | 5 | wiki | ace |
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1. Adding scope adjustment support
class CfgWeapons {
class InventoryOpticsItem_Base_F; // ItemInfo base class
class YourScope {
ace_scopeZeroRange = 100; // Overwrites the ace_setting default zero range
ace_scopeHeightAboveRail = 3.8; // Distance between center of scope and rail in centimeters
ace_scopeAdjust_vertical[] = {-4, 30}; // Maxmimum vertical adjustment limits
ace_scopeAdjust_horizontal[] = {-6, 6}; // Maximum horizontal adjustment limits
ace_scopeAdjust_verticalIncrement = 0.1; // Vertical increment
ace_scopeAdjust_horizontalIncrement = 0.1; // Horizontal increment
class ItemInfo: InventoryOpticsItem_Base_F {
class OpticsModes {
class Snip {
discreteDistance[] = {100};
discreteDistanceInitIndex = 0;
};
};
};
};
class YourWeapon {
ace_railHeightAboveBore = 1.8; // Distance between center of bore and rail in centimeters
};
};
All scope config entries can also be applied directly to the weapon class, in case the weapon comes with an integrated scope.