mirror of
https://github.com/acemod/ACE3.git
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165 lines
5.2 KiB
C++
165 lines
5.2 KiB
C++
class CfgVehicles {
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class ACE_Module;
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// Basic
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class ACE_ModuleUI: ACE_Module {
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author = ECSTRING(common,ACETeam);
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category = "ACE";
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displayName = CSTRING(ModuleName);
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function = QFUNC(moduleInit);
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scope = 2;
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isGlobal = 1;
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//icon = QUOTE(PATHTOF(UI\Icon_Module_UI_ca.paa));
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class Arguments {
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class soldierVehicleWeaponInfo {
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displayName = CSTRING(SoldierVehicleWeaponInfo);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class vehicleRadar {
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displayName = CSTRING(VehicleRadar);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class vehicleCompass {
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displayName = CSTRING(VehicleCompass);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class commandMenu {
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displayName = CSTRING(CommandMenu);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class groupBar {
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displayName = CSTRING(GroupBar);
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typeName = "BOOL";
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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description = CSTRING(ModuleDescription);
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};
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};
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// Advanced
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class ACE_ModuleUI_Advanced: ACE_Module {
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author = ECSTRING(common,ACETeam);
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category = "ACE";
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displayName = CSTRING(ModuleName_Advanced);
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function = QFUNC(moduleInitAdvanced);
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scope = 2;
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isGlobal = 1;
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//icon = QUOTE(PATHTOF(UI\Icon_Module_UI_ca.paa));
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class Arguments {
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// Upper Weapon Info
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class weaponName {
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displayName = CSTRING(WeaponName);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class weaponNameBackground {
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displayName = CSTRING(WeaponNameBackground);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class firingMode {
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displayName = CSTRING(FiringMode);
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typeName = "BOOL";
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defaultValue = 1;
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};
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// Lower Weapon Info
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class ammoType {
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displayName = CSTRING(AmmoType);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class ammoCount {
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displayName = CSTRING(AmmoCount);
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description = CSTRING(AmmoCountDesc);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class magCount {
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displayName = CSTRING(MagCount);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class grenadeFlareType {
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displayName = CSTRING(GrenadeFlareType);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class grenadeFlareCount {
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displayName = CSTRING(GrenadeFlareCount);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class zeroing {
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displayName = CSTRING(Zeroing);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class weaponLowerInfoBackground {
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displayName = CSTRING(WeaponLowerInfoBackground);
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typeName = "BOOL";
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defaultValue = 1;
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};
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// Stance
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class stance {
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displayName = CSTRING(Stance);
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typeName = "BOOL";
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defaultValue = 1;
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};
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// Vehicle
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class vehicleName {
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displayName = CSTRING(VehicleName);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class vehicleNameBackground {
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displayName = CSTRING(VehicleNameBackground);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class vehicleFuelBar {
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displayName = CSTRING(VehicleFuelBar);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class vehicleSpeed {
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displayName = CSTRING(VehicleSpeed);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class vehicleAltitude {
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displayName = CSTRING(VehicleAltitude);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class vehicleDamage {
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displayName = CSTRING(VehicleDamage);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class vehicleInfoBackground {
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displayName = CSTRING(VehicleInfoBackground);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class vehicleGunnerWeapon {
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displayName = CSTRING(VehicleGunnerWeapon);
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typeName = "BOOL";
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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description = CSTRING(ModuleDescription_Advanced);
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};
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};
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};
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