ACE3/addons/ui/CfgVehicles.hpp

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class CfgVehicles {
class ACE_Module;
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// Basic
class ACE_ModuleUI: ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
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displayName = CSTRING(ModuleName);
function = QFUNC(moduleInit);
scope = 2;
isGlobal = 1;
//icon = QUOTE(PATHTOF(UI\Icon_Module_UI_ca.paa));
class Arguments {
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class soldierVehicleWeaponInfo {
displayName = CSTRING(SoldierVehicleWeaponInfo);
typeName = "BOOL";
defaultValue = 1;
};
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class vehicleRadar {
displayName = CSTRING(VehicleRadar);
typeName = "BOOL";
defaultValue = 1;
};
class vehicleCompass {
displayName = CSTRING(VehicleCompass);
typeName = "BOOL";
defaultValue = 1;
};
class commandMenu {
displayName = CSTRING(CommandMenu);
typeName = "BOOL";
defaultValue = 1;
};
class groupBar {
displayName = CSTRING(GroupBar);
typeName = "BOOL";
defaultValue = 1;
};
};
class ModuleDescription {
description = CSTRING(ModuleDescription);
};
};
// Advanced
class ACE_ModuleUI_Advanced: ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(ModuleName_Advanced);
function = QFUNC(moduleInitAdvanced);
scope = 2;
isGlobal = 1;
//icon = QUOTE(PATHTOF(UI\Icon_Module_UI_ca.paa));
class Arguments {
// Upper Weapon Info
class weaponName {
displayName = CSTRING(WeaponName);
typeName = "BOOL";
defaultValue = 1;
};
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class weaponNameBackground {
displayName = CSTRING(WeaponNameBackground);
typeName = "BOOL";
defaultValue = 1;
};
class firingMode {
displayName = CSTRING(FiringMode);
typeName = "BOOL";
defaultValue = 1;
};
// Lower Weapon Info
class ammoType {
displayName = CSTRING(AmmoType);
typeName = "BOOL";
defaultValue = 1;
};
class ammoCount {
displayName = CSTRING(AmmoCount);
description = CSTRING(AmmoCountDesc);
typeName = "BOOL";
defaultValue = 1;
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};
class magCount {
displayName = CSTRING(MagCount);
typeName = "BOOL";
defaultValue = 1;
};
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class grenadeFlareType {
displayName = CSTRING(GrenadeFlareType);
typeName = "BOOL";
defaultValue = 1;
};
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class grenadeFlareCount {
displayName = CSTRING(GrenadeFlareCount);
typeName = "BOOL";
defaultValue = 1;
};
class zeroing {
displayName = CSTRING(Zeroing);
typeName = "BOOL";
defaultValue = 1;
};
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class weaponLowerInfoBackground {
displayName = CSTRING(WeaponLowerInfoBackground);
typeName = "BOOL";
defaultValue = 1;
};
// Stance
class stance {
displayName = CSTRING(Stance);
typeName = "BOOL";
defaultValue = 1;
};
// Vehicle
class vehicleName {
displayName = CSTRING(VehicleName);
typeName = "BOOL";
defaultValue = 1;
};
class vehicleNameBackground {
displayName = CSTRING(VehicleNameBackground);
typeName = "BOOL";
defaultValue = 1;
};
class vehicleFuelBar {
displayName = CSTRING(VehicleFuelBar);
typeName = "BOOL";
defaultValue = 1;
};
class vehicleSpeed {
displayName = CSTRING(VehicleSpeed);
typeName = "BOOL";
defaultValue = 1;
};
class vehicleAltitude {
displayName = CSTRING(VehicleAltitude);
typeName = "BOOL";
defaultValue = 1;
};
class vehicleDamage {
displayName = CSTRING(VehicleDamage);
typeName = "BOOL";
defaultValue = 1;
};
class vehicleInfoBackground {
displayName = CSTRING(VehicleInfoBackground);
typeName = "BOOL";
defaultValue = 1;
};
class vehicleGunnerWeapon {
displayName = CSTRING(VehicleGunnerWeapon);
typeName = "BOOL";
defaultValue = 1;
};
};
class ModuleDescription {
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description = CSTRING(ModuleDescription_Advanced);
};
};
};