ACE3/addons/cookoff/functions/fnc_handleDamageBox.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: KoffeinFlummi, commy2
* Handles all incoming damage for boxi
*
* Arguments:
* HandleDamage EH <ARRAY>
*
* Return Value:
* Damage to be inflicted. <NUMBER>
*
* Example:
* _this call ace_cookoff_fnc_handleDamageBox
*
* Public: No
*/
params ["_vehicle", "", "_damage", "_source", "_ammo", "_hitIndex", "_shooter"];
// it's already dead, who cares?
if (damage _vehicle >= 1) exitWith {};
// If cookoff is disabled exit
if (_vehicle getVariable [QGVAR(enable), GVAR(enable)] in [0, false]) exitWith {};
// get hitpoint name
private _hitpoint = "#structural";
if (_hitIndex != -1) then {
_hitpoint = toLower ((getAllHitPointsDamage _vehicle param [0, []]) select _hitIndex);
};
// get change in damage
private _oldDamage = 0;
if (_hitpoint isEqualTo "#structural") then {
_oldDamage = damage _vehicle;
} else {
_oldDamage = _vehicle getHitIndex _hitIndex;
};
if (_hitpoint == "#structural" && _damage > 0.5) then {
// Almost always catch fire when hit by an explosive
if (IS_EXPLOSIVE_AMMO(_ammo)) then {
_vehicle call FUNC(cookOffBox);
} else {
// Need magazine to check for tracers
private _mag = "";
if (_source == _shooter) then {
_mag = currentMagazine _source;
} else {
_mag = _source currentMagazineTurret ([_shooter] call CBA_fnc_turretPath);
};
private _magCfg = configFile >> "CfgMagazines" >> _mag;
// Magazine could have changed during flight time (just ignore if so)
if (getText (_magCfg >> "ammo") == _ammo) then {
// If magazine's tracer density is high enough then low chance for cook off
private _tracers = getNumber (_magCfg >> "tracersEvery");
if (_tracers >= 1 && {_tracers <= 4}) then {
if (random 1 < _oldDamage*0.05) then {
_vehicle call FUNC(cookOffBox);
};
};
};
};
// prevent destruction, let cook-off handle it if necessary
_damage min 0.89
} else {
_damage
};