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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Commy2
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* Make a unit start swapping it's barrel
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*
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* Arguments:
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* 0: Unit initiating the action <OBJECT>
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* 1: Unit that has the weapon <OBJECT>
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* 2: Weapon <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorTarget, player, currentWeapon player] call ace_overheating_fnc_swapBarrel
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*
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* Public: No
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*/
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params ["_assistant", "_gunner", "_weapon"];
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TRACE_3("params",_assistant,_gunner,_weapon);
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// Make the standing player kneel down
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if (stance _gunner != "PRONE") then {
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[_gunner, "amovpknlmstpsraswrfldnon", 1] call EFUNC(common,doAnimation);
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};
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// Barrel dismount gesture
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[_gunner, QGVAR(GestureDismountMuzzle)] call EFUNC(common,doGesture);
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playSound "ACE_BarrelSwap";
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private _duration = 3.0;
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if (_assistant isEqualTo _gunner) then {
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_duration = 5.0;
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};
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[_duration, [_assistant,_gunner,_weapon], {(_this select 0) call FUNC(swapBarrelCallback)}, {}, localize LSTRING(SwappingBarrel), nil, ["isNotInside", "isNotSitting", "isNotSwimming"]] call EFUNC(common,progressBar);
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