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3f1d6ffeb7
attachTo seems to have weird getpos results for a few frames. also don't show mouse wheel option for carrying man and always use 0 offset for dragging man
68 lines
2.0 KiB
Plaintext
68 lines
2.0 KiB
Plaintext
/*
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* Author: commy2
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* Drag an object. Called from ace_dragging_fnc_startDrag
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*
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* Arguments:
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* 0: Unit that should do the dragging <OBJECT>
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* 1: Object to drag <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, cursorTarget] call ace_dragging_fnc_dragObject;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_target"];
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TRACE_2("params",_unit,_target);
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// get attachTo offset and direction.
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private _position = _target getVariable [QGVAR(dragPosition), [0, 0, 0]];
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private _direction = _target getVariable [QGVAR(dragDirection), 0];
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// add height offset of model
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private _offset = (_target modelToWorldVisual [0, 0, 0] select 2) - (_unit modelToWorldVisual [0, 0, 0] select 2);
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if (_target isKindOf "CAManBase") then {
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_offset = 0;
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};
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_position = _position vectorAdd [0, 0, _offset];
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// attach object
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TRACE_3("attaching",_position,_offset,_direction);
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_target attachTo [_unit, _position];
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["setDir", _target, [_target, _direction]] call EFUNC(common,targetEvent);
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if (_target isKindOf "CAManBase") then {
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[_target, "AinjPpneMrunSnonWnonDb_still", 0, true] call EFUNC(common,doAnimation);
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};
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_unit setVariable [QGVAR(isDragging), true, true];
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_unit setVariable [QGVAR(draggedObject), _target, true];
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// add drop action
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_unit setVariable [QGVAR(ReleaseActionID), [
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_unit, "DefaultAction",
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{!isNull ((_this select 0) getVariable [QGVAR(draggedObject), objNull])},
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{[_this select 0, (_this select 0) getVariable [QGVAR(draggedObject), objNull]] call FUNC(dropObject)}
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] call EFUNC(common,addActionEventHandler)];
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// show mouse hint
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[localize LSTRING(Drop), ""] call EFUNC(interaction,showMouseHint);
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// check everything
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[FUNC(dragObjectPFH), 0.5, [_unit, _target, ACE_time]] call CBA_fnc_addPerFrameHandler;
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// reset current dragging height.
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GVAR(currentHeightChange) = 0;
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// prevent UAVs from firing
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private _UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
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if !(_UAVCrew isEqualTo []) then {
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{_target deleteVehicleCrew _x} count _UAVCrew;
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_target setVariable [QGVAR(isUAV), true, true];
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};
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