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da60a1b39d
* scale armor damage using passthrough * add - to comment Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * improve condition Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove extra brackets Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove extra brackets * fix damage sorting * whitespace * comment * fix function header * fix infinite armor when no item equipped * cleanup * more cleanup * name * don't scale structural damage * add setting * fix key name * add cap to passThrough * fix script error in setting --------- Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> |
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fnc_applyAnimAfterRagdoll.sqf | ||
fnc_damageBodyPart.sqf | ||
fnc_disableThirdParty.sqf | ||
fnc_getHitpointArmor.sqf | ||
fnc_getItemArmor.sqf | ||
fnc_handleDamage.sqf | ||
fnc_lockUnconsciousSeat.sqf | ||
fnc_setStructuralDamage.sqf | ||
fnc_setUnconsciousAnim.sqf | ||
fnc_unlockUnconsciousSeat.sqf | ||
fnc_updateBodyPartVisuals.sqf | ||
fnc_updateDamageEffects.sqf |