ACE3/addons/overheating
Elgin675 958a0bf9ec
Translations - Update French Translations (#8562)
* Add french translation of EnableSpeedIndicator keys

* Add french translation of EpilepsyFriendlyMode keys

* Add french translation (SpecterOS, SpecterOS 7.62, Burris XTR II, EOTech XPS3)

* Add french translation of the cargo renaming fonctionality (added in PR8023)

* Fix typo in 127x99_API_Mag_NameShort translations

* Add french translation of `LocationsBoostTraining_Description` key

* Add french translation of `interactWithTerrainObjects_Description` key

* Add french translation of `repackLoadedMagazines` keys

* Add french translation of `Rename group` self-interact fonctionality (added in PR8346)

* Add french translation of `Medical_Feedback_EnableHUDIndicators` keys

* Add french translation of Vehicle Towing fonctionality (Added in PR8380)

* Fix English and Japanese translation of length rope (18.3, 27.4 and 36.6 meters)

* Add french translation of customize Medical GUI colors settings (added in PR8350)

* Add french translation for additional progress bar information feature (added in PR8428)

* Add french translation in multiple modules.

* Fix French translation of `STR_ACE_Overheating_cookoffCoef_description` key.
2021-10-19 15:30:46 -05:00
..
functions Tweak Field_rations/overheating merge (#8548) 2021-10-17 21:45:01 -05:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Overheating - Add cook off and rate of fire features and additional customization settings (#8064) 2021-10-14 10:47:52 -05:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp Overheating - Add cook off and rate of fire features and additional customization settings (#8064) 2021-10-14 10:47:52 -05:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgMagazines.hpp Add spare barrel to VA in 1.64 (#4328) 2016-09-04 21:26:15 +02:00
CfgSounds.hpp Overheating - Add cook off and rate of fire features and additional customization settings (#8064) 2021-10-14 10:47:52 -05:00
CfgVehicles.hpp Overheating - Fix errors, improve documentation, change AceX references for integration (#8522) 2021-10-17 17:00:16 -05:00
CfgWeapons.hpp Overheating - Fix invalid jamTypesAllowed arrays (#8560) 2021-10-18 19:05:40 -05:00
config.cpp General - Cleanup CfgPatches unit/weapon arrays (#8524) 2021-10-15 13:48:33 -05:00
initSettings.sqf Fix Global / Default settings (#8551) 2021-10-18 00:30:39 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Overheating - Add cook off and rate of fire features and additional customization settings (#8064) 2021-10-14 10:47:52 -05:00
stringtable.xml Translations - Update French Translations (#8562) 2021-10-19 15:30:46 -05:00
XEH_postInit.sqf Tweak Field_rations/overheating merge (#8548) 2021-10-17 21:45:01 -05:00
XEH_preInit.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
XEH_PREP.hpp Overheating - Add cook off and rate of fire features and additional customization settings (#8064) 2021-10-14 10:47:52 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.