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59af3e1f6d
* medical_treatment * advanced_throwing * common, csw * Update fnc_replaceRegisteredItems.sqf * Sanitised numerous components * Update XEH_postInit.sqf * Update XEH_postInit.sqf * FUNC -> LINKFUNC * Changed tagging hashmap * Reverted some changes * Reverted some changes * Update XEH_clientInit.sqf * Tweaks and fixes * Fix number replacements * Minor cleanup * Update fnc_getMagazineName.sqf * Update fnc_getMagazineName.sqf * Minor improvement * Made factions case-sensitive and added `toLowerANSI` to be safe * Update fnc_getDetectedObject.sqf * Update addons/common/functions/fnc_actionKeysNamesConverted.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Throw error if item doesn't exist --------- Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
37 lines
983 B
Plaintext
37 lines
983 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: veteran29
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* Checks if the given item is a flashlight.
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*
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* Arguments:
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* 0: Item Classname <STRING>
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*
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* Return Value:
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* Is flashlight <BOOL>
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*
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* Example:
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* ["acc_flashlight"] call ace_map_fnc_isFlashlight
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*
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* Public: No
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*/
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params [["_class", "", [""]]];
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GVAR(flashlights) getOrDefaultCall [_class, {
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private _items = ([_class] + (_class call CBA_fnc_switchableAttachments));
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private _cfgWeapons = configFile >> "CfgWeapons";
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// if this item or any of the switchable items is a flashlight
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_items findIf {
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private _weaponConfig = _cfgWeapons >> _x;
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[
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_weaponConfig >> "ItemInfo" >> "FlashLight",
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_weaponConfig >> "FlashLight"
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] findIf {
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isText (_x >> "ACE_Flashlight_Colour")
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|| {!(getArray (_x >> "ambient") in [[], [0,0,0]]) && {getNumber (_x >> "irLight") == 0}}
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} != -1 // return
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} != -1 // return
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}, true] // return
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