ACE3/addons/map/functions/fnc_isFlashlight.sqf
Grim 59af3e1f6d
General - Change CBA Namespaces to HashMap (#8801)
* medical_treatment

* advanced_throwing

* common, csw

* Update fnc_replaceRegisteredItems.sqf

* Sanitised numerous components

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* FUNC -> LINKFUNC

* Changed tagging hashmap

* Reverted some changes

* Reverted some changes

* Update XEH_clientInit.sqf

* Tweaks and fixes

* Fix number replacements

* Minor cleanup

* Update fnc_getMagazineName.sqf

* Update fnc_getMagazineName.sqf

* Minor improvement

* Made factions case-sensitive and added `toLowerANSI` to be safe

* Update fnc_getDetectedObject.sqf

* Update addons/common/functions/fnc_actionKeysNamesConverted.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Throw error if item doesn't exist

---------

Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-11 12:34:32 -03:00

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#include "..\script_component.hpp"
/*
* Author: veteran29
* Checks if the given item is a flashlight.
*
* Arguments:
* 0: Item Classname <STRING>
*
* Return Value:
* Is flashlight <BOOL>
*
* Example:
* ["acc_flashlight"] call ace_map_fnc_isFlashlight
*
* Public: No
*/
params [["_class", "", [""]]];
GVAR(flashlights) getOrDefaultCall [_class, {
private _items = ([_class] + (_class call CBA_fnc_switchableAttachments));
private _cfgWeapons = configFile >> "CfgWeapons";
// if this item or any of the switchable items is a flashlight
_items findIf {
private _weaponConfig = _cfgWeapons >> _x;
[
_weaponConfig >> "ItemInfo" >> "FlashLight",
_weaponConfig >> "FlashLight"
] findIf {
isText (_x >> "ACE_Flashlight_Colour")
|| {!(getArray (_x >> "ambient") in [[], [0,0,0]]) && {getNumber (_x >> "irLight") == 0}}
} != -1 // return
} != -1 // return
}, true] // return