ACE3/addons/vector/XEH_postInit.sqf
2015-01-21 23:49:16 +01:00

79 lines
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// by commy2
#include "script_component.hpp"
["ACE3",
localize "STR_ACE_Vector_AzimuthKey",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"} && {!(GETGVAR(isDownStateKeyAzimuth,false))}) exitWith {false};
GVAR(isDownStateKeyAzimuth) = true;
// Statement
["azimuth"] call FUNC(onKeyDown);
true
},
[15, [false, false, false]],
false,
"keydown"
] call CBA_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_Vector_AzimuthKey",
{
GVAR(isDownStateKeyAzimuth) = false;
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement
["azimuth"] call FUNC(onKeyUp);
true
},
[15, [false, false, false]],
false,
"keyup"
] call CBA_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_Vector_DistanceKey",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"} && {!(GETGVAR(isDownStateKeyDistance,false))}) exitWith {false};
GVAR(isDownStateKeyDistance) = true;
// Statement
["distance"] call FUNC(onKeyDown);
true
},
[19, [false, false, false]],
false,
"keydown"
] call CBA_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_Vector_DistanceKey",
{
GVAR(isDownStateKeyDistance) = false;
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement
["distance"] call FUNC(onKeyUp);
true
},
[19, [false, false, false]],
false,
"keyup"
] call CBA_fnc_registerKeybind;