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79 lines
2.1 KiB
Plaintext
79 lines
2.1 KiB
Plaintext
// by commy2
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#include "script_component.hpp"
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["ACE3",
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localize "STR_ACE_Vector_AzimuthKey",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"} && {!(GETGVAR(isDownStateKeyAzimuth,false))}) exitWith {false};
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GVAR(isDownStateKeyAzimuth) = true;
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// Statement
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["azimuth"] call FUNC(onKeyDown);
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true
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},
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[15, [false, false, false]],
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false,
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"keydown"
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] call CBA_fnc_registerKeybind;
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["ACE3",
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localize "STR_ACE_Vector_AzimuthKey",
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{
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GVAR(isDownStateKeyAzimuth) = false;
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Statement
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["azimuth"] call FUNC(onKeyUp);
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true
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},
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[15, [false, false, false]],
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false,
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"keyup"
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] call CBA_fnc_registerKeybind;
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["ACE3",
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localize "STR_ACE_Vector_DistanceKey",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"} && {!(GETGVAR(isDownStateKeyDistance,false))}) exitWith {false};
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GVAR(isDownStateKeyDistance) = true;
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// Statement
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["distance"] call FUNC(onKeyDown);
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true
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},
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[19, [false, false, false]],
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false,
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"keydown"
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] call CBA_fnc_registerKeybind;
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["ACE3",
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localize "STR_ACE_Vector_DistanceKey",
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{
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GVAR(isDownStateKeyDistance) = false;
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Statement
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["distance"] call FUNC(onKeyUp);
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true
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},
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[19, [false, false, false]],
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false,
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"keyup"
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] call CBA_fnc_registerKeybind;
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